- 'Vampiric touch' healed even though it did 0 damage.
- Serveral persistent surfaces that never vanish like in the sparkmaster cave, the left overs from the light house ghoul, after the graveyard mayhem and others.
- Charm battles seem to ignore the last 1-2 points. If you have 8 or 9 points you automatically win.
- 'Electric mines' labeled as 'Explosive mine'?
Tryed to clear the explosive mines with fireball got stunned.
![[Linked Image]](http://cloud-3.steampowered.com/ugc/3318337467233177206/F35DA9F1D480A22B10564346332C18FB1952B09E/?.jpg)
- Sarong visual buggy on male charcters.
- 'Draw blood' damage and 'Bleeding' effect damage too low low? Atleast not worth 6AP. The effect hit for round about 3-5 damage...
- +1 Tenebrium has no effect?
- The guards that support you in the first fight seem to have suicidal tendencies as they don't mind running into ignited surfaces.
- Besides the other bugs with leadership i had a rare case where leadership rank 1 wouldn't vanish for quite some time even though nobody had leadership anymore.
- Undead mages shouldn't heal zombies.
- Murphey attacked my group after he ran into an oil pit i deployed for the skeleton from the grave. Which is kinda funny because NPC's doesn't give a shit if i cover the whole market with ice and they'll get knocked down.
- The exp bar below the skillbar and the exp values from the character sheet aren't synchron always.
- If you select containers in an unreachable position, sometimes the character wanders into them but is stuck there afterwards.