Eglander
This isn't so much a writing problem as a problem with quest design, but I think it fits here anyway.
Eglander wants you to kill Victoria. There are a couple solutions to dealing with this, but the one for dealing with it lawfully is not very feasible. Aureus will not arrest Eglander without evidence. The problem is that there isn't any. Eglander has a bloody amulet on him, which I guess is supposed to be the evidence you need to take, but it is over 400 gold and 0.7 weight. I'm not sure at all how much pickpocketing skill it'll take to get it, when 1 point into Pickpocketing has a limit of 160 gold and a 0.1 weight limit. 2 points give you a 360 gold and 0.2 weight limit.
On top of that, I don't even see what the hell a bloody amulet is supposed to prove at all! To me, this is a case for "Eglander's diary", a book filled with crazed writings from a clearly obsessed and dangerous person. It doesn't even have to have much text: just a summary suggesting that Eglander is clearly deranged and is obsessed with killing Victoria.
Ideally, I'd also like options through dialogue for starting combat, either with Eglander or Victoria, but I understand that's probably tricky or too much work to do because of a second character who can disagree. That would mean:
I'm with you on this one Stabbey. I just got done running through that quest again and it is quite awkward. I just wound up assaulting Eglander and being done with it. None of my characters had pickpocketing high enough, and I already knew Aureus wasn't going to do anything. And given the way I wanted to play my party, I didn't want to force Victoria to give up her precious amulet.
So even though I would have liked to play my party in a lawful manner, there really isn't a way to do that without having a shady thief in your party to pickpocket. I can only see two options in this case, and that is either abandon the quest or do the closest thing to what a lawful party would do and kill the ol' chap.