Hello there, just got back to playing D:OS after a few months in the hospital. Noticed some new and quite nifty updates :P. Decided to play around a bit with my friend today with fresh characters in coop and here are some questions/feedback so far.

Skills/talents:
1. Is it possible to play a "Monk" in this game? My friend wanted to play a monk like character, but he did not see any skills for it, when attacking "bare fisted" you do have "monk-like" attack animations. There is no "Unarmed skill" and as far as I can see just stacking up on str/dex would kinda work, but you would still be better off with equipping a a weapon.

2. Is there a list of all current talents/skills etc currently in the game? So one knows what one can expect further along the path? I usually don`t like to spoil things, but during this beta it`s kinda nice just to test stuff out/know what to take to get the skills you want to test.

Technical feedback:

1. For some reason during combat I would sometimes gain control of my friends main character, and we would have to go into "Assign character" to re-assign the character back to him. Not ttoally sure what caused it, but he was playing a with-type character with all witch spells. We also had that "Anti demon guy" with us whose name escapes me. And he would actually end up having that guy as his main char instead of his actual char, and I would gain control of his char. We also had the 2 hander nut job chick with us as a character i controlled.
Sometimes it worked to change it back using "re-assign" characters, but sometimes we had to load the game to get it back to normal.

2. Making your character consistently run is not hard,but sometimes it gets broken off when you scroll too close to the screen and then he starts walking. Would be easier if it was just a walk/run toggle button to make sure chars always ran (if possible).

3. Sometimes during combat my combat log would become scrolled to the "Midway point" instead of being scrolled down to the bottom. When i tried to scroll it down again using the down arrow in the combat log. I would sometimes move my character instead of scrolling the combat log. Seems a bit "fiddly" to scroll your combat log in combat during your turn.

4. When being poisoned/burning during combat we have it under control as I have healing spells on my char, however as soon as the combat ends we would sometimes end up losing a char due to the speed of the "ticks" of damage. Is there a way to stay in combat/toggle combat so that your char doesen`t die in 2 seconds when exiting combat? If not, is there any plans to change this or is this "as intended"?

Thanks for reading. I`l post more feedback/updates as we play again tomorrow :P. Hopefully this is some help to you.
Also I would like to apologise if this is not the proper way to post bugs/feedback and ask questions.