This is a cross-post, but it's related to progression:
Madora, who is Level 5, with 9 Strength (8 + 1 from Gear), has only a 58% chance to hit a level 6 Seaside thug (melee, not crossbow) who is right beside her. That seems excessively low for a 1 level difference.
Yes, I admit that I did not spend the attribute point I got at level 4 on Strength - the only one I was guaranteed to have - I spent it on Constitution instead, which seemed to be perfectly reasonable, since Madora was my sole melee attacker.
A lot of the 2H weapons I'm finding at this level want 10 Strength to use. This means that +STR gear or spending all your attribute points into STR is required, not optional.
If the equipment and accuracy requirements are going to be THIS strict, so strict that I can't do anything else except pump Strength with every point I get, then I think there's a problem.
That's not encouraging freedom, it's restricting you to only a very narrow build, with no room for even SLIGHT deviations. I mean, the difference is just that I spent my Fighter's first attribute point onto CON and not STR - what's wrong with that?
If the problem is that I'm fighting enemy groups one level higher than I am, that's also an issue. That kind of thing will definitely force players into engaging enemies in one, and only one, specific order.
I'm playing on Hard difficulty.
Last edited by Stabbey; 06/06/14 12:11 PM. Reason: lvl diff