You're replying to a post with actual numbers, asking "is this right" with theorycraft. I was saying that this seems to be forcing me to play in a specific way by building my characters in a specific way or engaging enemies in only a specific way. Your suggestion may work, but even if it does, that's saying 'you must play in this specific way'.
Might be wrong to reply without having played the most current version, but what i'm trying to say in general is this: in a 1vs1 fight, unless you are a completely superiour combatant, you shouldn't be able to hit your enemy every time or even most of the time. This can be changed by attacking with superior numbers (-> flanking), by status effects etc. But for an enemy that is aware of you, not distracted, same or higher level, i think 58% hit chance is too high rather than too low.