Originally Posted by Stabbey
This is a cross-post, but it's related to progression:


Madora, who is Level 5, with 9 Strength (8 + 1 from Gear), has only a 58% chance to hit a level 6 Seaside thug (melee, not crossbow) who is right beside her. That seems excessively low for a 1 level difference.

Yes, I admit that I did not spend the attribute point I got at level 4 on Strength - the only one I was guaranteed to have - I spent it on Constitution instead, which seemed to be perfectly reasonable, since Madora was my sole melee attacker.

A lot of the 2H weapons I'm finding at this level want 10 Strength to use. This means that +STR gear or spending all your attribute points into STR is required, not optional.

If the equipment and accuracy requirements are going to be THIS strict, so strict that I can't do anything else except pump Strength with every point I get, then I think there's a problem.

That's not encouraging freedom, it's restricting you to only a very narrow build, with no room for even SLIGHT deviations. I mean, the difference is just that I spent my Fighter's first attribute point onto CON and not STR - what's wrong with that?

If the problem is that I'm fighting enemy groups one level higher than I am, that's also an issue. That kind of thing will definitely force players into engaging enemies in one, and only one, specific order.

I'm playing on Hard difficulty.


And with that, I beg this once more:

Originally Posted by Gyson
I've brought this up before, but as far as I can see the problem still exists.

I want one of my characters be more "tank-like", where the focus is more on a defensive build that focuses on survival and less on being an offensive powerhouse.

Ever since "Warrior" gear was changed to have a STR(ength) requirement, I'm having to allocate points that I wanted to put into CON(stitution) into STR instead. Because, without STR, I can't use the appropriate level armor or weapons.

This seems broken, and I really would like to see this reworked, perhaps in a way where current STR based gear instead relies on a new check, one that takes both STR and CON scores into account. So, if "5" is the base stat and a piece of armor currently requires 9 STR, make it instead require 14 "Might", and "Might" is the total of your Strength + Constitution scores.

In this way, the following characters could wear a piece of armor with a "Might" requirement of 14:

Mighty Dominus GlassJaw - STR 9, CON 5
Rocksteady the Unmoving - STR 5, CON 9
Well Balanced Wilford - STR 7, CON 7

Because, otherwise, I'm having a difficult time investing in Constitution as a Warrior. If I want the best Warrior gear, I'm stuck spilling points into Strength. And it's weird, considering how the forums used to complain about Constitution being too useful (before all these changes happened). Now it seems to have shifted to the other extreme.


http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Main=40109&Number=495264#Post495264