I would prefer it to be faster. I prefer gameplay to looks. The way a lot of games handle this is to have a 'toggle' run button ( I think divine divinity had one but been a while since my last paly through). So for those who like to craw because they think it looks pretty can do so while those of us who have a certain lack of patient can move along. Best of both worlds.

Originally Posted by Gyson
I would prefer that the movement speeds remain the same, on the basis that it used to be faster and looked pretty goofy. I think the current speed is more realistic and pleasing to the eye, adds weight to the character's movements, and the distance covered syncs nicely with the animations to minimize sliding.