Is there anything else planned in this regard?

I still kinda miss something special if you fully commit into an ability .

Currently, all the talents that required rank 5 in any of the magic schools seem really lackluster, compared to talents for man at arms or the rank 5 ranger talent.


suggestion:

Make a talent for each of the schools, unlocking with ability level 3. The talent gets upgraded with an additional effect at rank 4 and 5 of an ability.

water (req. hydrosophist 3)
talent rank 1: 25% chance to chill enemies that attack with melee weapons (-25% fire resistance)
talent rank 2: immune to falling on ice surfaces (can still be knocked down by other things)
talent rank 3: you heal 5% of you max health each turn

earth (req. geomancer 3)
talent rank 1: + 10% armor
talent rank 2: immune to enviromental effects
talent rank 3: + 1 turn duration for all summons

fire (req. pyrokinetic 3)
talent rank 1: 25% chance to burn enemies that attack with melee weapons (-25% water resistance)
talent rank 2: +20% movement on fire surfaces
talent rank 3: immune to burning

wind (req. aerotheurge 3 )
talent rank 1: + 10% movement
talent rank 2: 5% to get hasted for 1 turn when dealing air damage
talent rank 3: immune to stun

witchcraft (req. witchcraft 3)
talent rank 1: healing from blood surface
talent rank 2: 7% chance to cause random status effect on doing damage
talent rank 3: immune to charm


Of yourse this would be expanded to ranger, fighter and rogue abilities, too.


Last edited by HansHalber; 08/06/14 01:42 PM.