Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 3 of 3 1 2 3
Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Hassat Hunter
"their" > "there", "convolong" > "convolog"
Damn, I can't write.

It would have to be pretty finetuned, and not simply like the current AoE for floating text is, as you can easily get flooded by them, from far away.

Definitely the most worrisome spot I think; that market...

Audio scaling to range is already in the game. You can hear it all the time with other sound effects. Listen for it the next time you approach a waterfall or two NPCs sparring in town. There isn't anything difficult about applying it to voiceovers.

Right now I can see NPC text spam too far away. I can, for example, hear the two guards patrolling in the main city from the docks. I can hear Ishamashell from the initial starting location after character creation. I can hear the two guards arguing about the charmed female orc from out on the beach where the first orc attack occurs. By "hear", of course, I mean my chat log is filled with text spam.

If they don't fix that, and then they make the additional mistake of setting voice to the same range, then yes.. an existing problem will only be made worse. Both voice audio and text need to be tuned to the appropriate range.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by Gyson

Right now I can see NPC text spam too far away. I can, for example, hear the two guards patrolling in the main city from the docks. I can hear Ishamashell from the initial starting location after character creation. I can hear the two guards arguing about the charmed female orc from out on the beach where the first orc attack occurs. By "hear", of course, I mean my chat log is filled with text spam.

If they don't fix that, and then they make the additional mistake of setting voice to the same range, then yes.. an existing problem will only be made worse. Both voice audio and text need to be tuned to the appropriate range.


I agree. The chat log is full of conversations from NPC's who are 30 meters away, when the "hearing" range on the inventory screen says my hearing range is like "12 meters". This should be fixed, because it makes the chat log very cluttered.

Joined: Aug 2012
addict
Offline
addict
Joined: Aug 2012
IMO this distance should be rated according to your perception skill (and not 30m+ far from you ^^)


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
***Sprotch***

Weresheeps will rule the world (At least one night every 29 days)
Page 3 of 3 1 2 3

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5