Originally Posted by Shylo
So this means if I'm playing divinity with my friend we are going to have to take turns handing in or finishing quests to keep one of our characters from getting left out and basically gimped?

I'm not even sure that approach will alleviate the problem, as there are NPCs who present limited opportunities to impress them. In those cases, taking turns "handing quests in" isn't going to be a viable option to allow both party members to receive an adjustment to the NPC's attitude score. frown

Originally Posted by Shylo
I don't want my friends character to be gimped and I don't want mine to be gimped. My friend feels the same way about this issue. We will have to keep up with who turned in the last quest I guess which is difficult to do when you are playing with a friend and with a varied reward will end up with both characters gimped a little most likely. What a tedious thing to have to keep up with in an otherwise beautiful game. You guys need to fix this one before release.

Agreed. There is just no logical reason why, when in a situation where praise is going to be lavished upon a character, that the characters would not make certain the NPC rewarding them understands that more than one person was responsible for their happiness. My party should be smart enough to tell an NPC like Bertia that they *both* resolved the case of her missing sheep *together*. And she, in turn, should be happy with *both* of them, not just the one who happened to speak with her at that moment.

Sadly, at the moment it works more like this instead:

[Linked Image]

Please, please, please fix this.