I still like it.
You are right, the story isn't great, and the overall experience can't compare to some other games (and even older ones in my opinion), but still the game gives me exactly what i wanted: Its a coop RPG.
And even better, its a coop RPG that is intended to be played in coop, and that doesn't leave the second player stuck in dialogues, unable to talk to anyone, worse than a henchman. It lets you even split the party in a reasonable way.
This game fills a niche that suffered from neglection over so many years now. There are brilliant singleplayer RPGs out there, and also some brilliant MMOs, and if you want, there are also some fun hack and slay experiences you can play together, but probably since Neverwinter Nights 2 there wasn't a game like DoS.
Every time, when a new RPG comes up, me and my husband end up asking ourselves "Can we play this together?", and mostly, the answer is more than disappointing. Either you can't, or the coop experience is that bad that you don't want to try it. We were disappointed when we heard that Drakensang and The Elder Scrolls go for a multiplayer experience - in an MMO-Way. (what we actually wanted was a new Elder Scrolls or Drakensang game with at least dual coop....)
And now, DoS appeared, shiny, good looking, and offering a dual-coop experience we did't even expect to see. Dual Dialogues, the interaction with the environment, and that you start with two equally important main characters... even if the game isn't huge, even if the story isn't that great, this is just what we wanted, and don't forget: there is the modding toolkit, so we hope that the community will use it (we will too, but its not the same playing the games you made).
Last edited by MaralDesa; 12/06/14 10:16 AM. Reason: typo