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HP indications seem to be completely messed up - I'm seeing a different number in each indicator (party portrait, init portrait, bottom bar, character sheet).
Also when playing co-op the other character sees a different number than I do.

A lot of times it happened to me that it looked like I had full HP, but the other player saw it much lower, cast a healing spell on me, and then my HP went down instantly and then the healing started.

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BUG:

The middle Stardust Herb on the SE staircase in your homestead can't be looted at the spot where looks to be.

If you attempt looting it you character will walk up to the top of the stairs around the corner and then loot it from afar.

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Sometimes when Madora tries to use Dust Devil on an enemy at point-blank range, the sound happens and the AP is consumed, but nothing happens. There's no damage or even a Miss! from the enemies.

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BUG:

Spelling error in the last paragraph of the "lacerate" description (K)



There are more random characters in the first line of the book "Piraty Notes"

Last edited by Yama1291; 14/06/14 01:03 AM.
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Noticing that the DOT burn symbol timer doesn't always move.

If your character is burning and runs into a pool of water, it rapidly damages you...I have no idea if that makes any sense.

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Sometimes the "Immune to Burning" icon doesn't appear beside the portraits like it should. The status is working, it's just that the icon didn't appear. It's not that there's too many icons - there have been many more than that before on one char.

I'm not sure if this is the only case.

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Invisible fire has been the bane of my existence lately. Ehm sorry ->

BUG:

-Fiery surfaces don't always show up.

Happens a lot if you use the fire elemental and "Midnight oil" but not exclusively.
Sometimes the scorched ground is unaffected by rain as well.

-the game and I seem to have radically different opinions on what constitutes as the enemys backside.


-After sending "Rex" back to the grave the Doc wont notice that you did and keep asking you to take care of it. You can still progress with the story in town but it looks to be a loose end.

Last edited by Yama1291; 14/06/14 01:17 AM.
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Another status icon issue - saw it on Knockdown, but maybe it happens on others as well - the turns indicator stays on the maximum number until the affect ends, then it disappears abruptly. This instead of slowly indicating how many turns left for the status.

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Another new issue - a skill can be used from my Quick-Skill-Bar (bottom of screen) but not from the Skill Book.

I was down to 3AP, opened the skill book to use a 3AP skill - but the "Use" button was disabled.
However, the same skill on my bottom skill bar was enabled and I used it from there without any issues, using up my remaining 3AP.

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Seems to be something wrong with the traits. Somehow traits changed after loading a savegame. I could not remember that I ever get a point for egotistical trait.

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A poison trap, which releases a poison cloud above it, was set ablaze by my nice fireball.

This caused an infinite explosion reaction which shakes the entire screen continuously! I ended up stopping it by just throwing barrels into it until one of them hit the middle and set on the trap, but it was a terrible headache.

Also - that caused the black cloud which apparently can't be removed in any way with any skill?

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Moving around items in a bag turns you character around.
If you have telekinesis it will also add a visual falsh-effect smile

Also, strength and carry weight do weird things inside bags.

I made a recording of it (unlisted):
https://www.youtube.com/watch?v=2ZPJLFzHdaQ



Last edited by Yama1291; 14/06/14 07:51 PM.
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I had a burning twohanded staff equipped. I started a trade with an NPC, right after, the staff on my back was gone, it reappeared when I have drawn my weapon and put it back though.

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Parchment items appear with a "Use to read" description, though you can't really use them for anything except for creating scrolls (that I found, at least).

If there isn't another use - why have that item at all?

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Braccus Rex:

  • When talking to a rat inside his area it just said something like "A rat inside Braccus Rex layer". Guessing that's a placeholder, but just so you won't miss it.
  • Next to the church there seems to be an area with lots of barrels and crates and a trapdoor, but I couldn't find any way to reach it.
  • After killing Braccus Rex the journal read something like "he dropped a star stone" (or some other powered-stone) - but there was nothing like that anywhere in the room. There was only an Inert Stone - if that's what the journal referred to, it should've read as such and save me the going back and forth looking for an item that wasn't there.


That said - that fight was awesome!

Joined: May 2014
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When dealing with the critters
the Enslaved Cyclops Wizard, the Blood-Wind Demon, and the Charred-Bone Lieutenant,

summoned by .. um, the being who resolves the murder mystery ..
Evelyn

I knocked all three down. In all three cases the knockdown animations went into long loops, so they'd fall, instantly stand up, and fall again. It was most amusing to watch them flop around, especially since they still behaved correctly .. it is just the animations that were bugged.

The .. um, summoned animals ..
Demonic Rams
sounded like dogs instead of what their labels indicate.

Then, after the fight, .. um, the character ..
Zombie Jake
spawned in a fire and immediately aggro'd, which was going to make the follow-up conversation difficult. Luckily, my experiment worked: I charmed him and did not attack. When the charm wore off, he was -45 attitude toward me, but was willing to talk. Quest completed!

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-There is a spelling error in the first paragraph of the "Vampiric Touch" skillbook.

A few crafting bugs:

-Filling an empty mug on a water barrel will change the icon to the one of an empty cup.
It will say "Mug of water".

-Crafting "charming arrows" from shafts and "charming arrow heads" does not work, they simply swap places. (tested with lv2 crafting, no popup message telling me the level is too low)

-I can't craft "Water Arrows" out of any combination of "Bottle of water" "Arrow shaft" and "Arrow head"

-"Soap" has no description

-Bonedust does not stack

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To not spoil anything, I put it in spoiler tags.
When talking to Shereth in the King's Inn, after this question that she asks:
You have seen them, have you not?
My character responds:
1. You seem to have a lot of items related to witchcraft. Do you have an affinity for the darker arts?



While this bug/issue made me laugh, I doubt it should end up in the final game, so reporting in case someone didn't yet. :P

I came across another one featuring some symbols after a sentence, but unfortunately I forgot to note it down...

PS: Not sure if it is supposed to be that way, but when talking to the woman on the marketplace
who reacted in panic demanding me to stay away, her name started with a K
my coop partner and I got a ! above our heads. Now, he was in a trade. While he was trading (which he said would take a while), I went to buy some potions, but when I came back and he was done, the dialogue possibility was gone.

Another thing I have to report is that while I was dead and waiting for my coop partner to be done, I was searching the environment for stuff by viewing objects nearby (have that function bound to my Alt key as it was per default), when I moved my cursor over an item, it turned into grab (I don't think that should be the case if one is dead and can't pick up), but that is less of an issue. I let go of Alt and moved my mouse away by moving the camera with WASD, the cursor stayed the grab cursor, although I was not hovering it over any item. I could only get rid of it by using the rotate camera function to turn it into the two-ended curved arrow. Once I let go of the rotating, it was all normal.

Something similar happened when I was moving my cursor via the camera movement over 3 barrels in Cecilia's house/room, but this seemed to crash the game after a second.

When using the
pyramid to teleport into Ceclilias room, everything is fine and the bathtub with her inside is called Cecilia (makes sense), but after she exits the bathtub, it happens to be called Cecilia - still - and it is Level 1. Now there are two Cecilias, one of which is a not really talkative bathtub.
It made me laugh, but again, I doubt it should be in the final game. :P
Some additional info related to this scene:
I also tried to pitpocket her while she was in the bathtub and she indeed had items. This is not a bug, but it doesn't really make sense to have items with you when you're taking a bath, just suggesting to change that so that she has no possessions while still in there and only having some when being out of her bathtub.


EDIT: I just realized I forgot to mention something (not really a bug but requires fixing anyway):
The furnace model that one can find in the city behind the abandoned house could need refinement. I can easily see that it is hollow on the inside simply because I can see right through the hole on top, I see whatever is behind it. The quickest fix I could suggest would be to select the loop of vertices right below the hole on top and dragging them deeper into the model so that it looks rather like a solid object than a hollow dummy. It somewhat broke the immersion seeing that. wink

And yet another bug which is rather annoying is that the camera height can't be adjusted properly when changing heights on terrain. When I walk downstairs in town, my camera ends up floating in the heavens while my character is walking somewhere down there because it doesn't change heights with the character and since there is a limited zoom this makes it end up flying high. Starting a conversation is the only possibility to get it back to the ground - alternatively one has to use a portal to get downstairs and spare oneself the hassle of starting a conversation merely to be able to see everything properly.
While we're at the harbor area...:
There are two bulls right next to each other. The northern one is called Bill (seems like a typo to me) the southern one is called Bull.
So, unless the Bull was supposed to be called Bill for some reason (which I would consider rather funny), I guess this might be worth to be mentioned. //Someone just told me this was an easteregg/reference
to the Belgian comic Boule et Bill
, didn't know that, so disregard the Bull and Bill thing. wink

Drawing the weapon while sneaking/disguised seems too abrupt to me, this is well visible when carrying a long weapon like a staff that sticks out. Making this smoother with a transition/additional animation could be worth a try as this is noticable.

Last edited by Sly0; 15/06/14 02:39 PM.
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Originally Posted by Beyond
Braccus Rex:

  • Next to the church there seems to be an area with lots of barrels and crates and a trapdoor, but I couldn't find any way to reach it.


That said - that fight was awesome!


There is a way to reach that trapdoor but you have to have high perception. It's found in the side room of the church along a wall. I found today actually!

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Originally Posted by mothrascales
Originally Posted by Beyond
Braccus Rex:

  • Next to the church there seems to be an area with lots of barrels and crates and a trapdoor, but I couldn't find any way to reach it.


That said - that fight was awesome!


There is a way to reach that trapdoor but you have to have high perception. It's found in the side room of the church along a wall. I found today actually!


Hmm okay, thanks for the tip! I wonder if you should see that area if you don't have enough perception then. I mean people who put points in perception to find hidden stuff probably check around every area, so they'll find it (if their stat is high enough).

But people who don't care about that too much, and see that room with a trapdoor in it, will probably just walk around like crazy trying to find it! I went down to Braccus' area like 3 times thinking "I must have missed a ladder or a button somewhere!". If I hadn't seen that area I wouldn't have known I'm missing anything.

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