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7) Pathfinding enhancements
Party members should always automatically avoid damage floors/environments (not only traps); where a damage area can't be avoided (e.g. a tight corridor), the player should be required to manually control any party member who must walk through the damage area; a new formation "Follow the exact steps of the controlled character" could also help

Unless I missed something, this would be neat to have in coop as in having an option to automatically follow your coop partner (I've had this a few times where my coop partner wanted to show me stuff and I followed him). An exact step-by-step following could eventually work here too.

Last edited by Sly0; 14/06/14 07:38 PM.