I don't have a lot more than the Steam changelist, but here it is again. I'm sure there are more fixes than these, but it was tough getting the lists while everyone that usually helps us compile these was still hard at work. I'd rather have them do stuff than make lists 

We hope you see the feedback you are giving is being taken into consideration. We made some changes that come directly from these forums, or Steam, or even other forums.
Code:
Fixed damage calculations for surfaces, which will make surfaces a bit more forgiving 
Fixed situation where combat could get stuck 
You will not see progression bars (identify, repair, etc...) for invisible characters 
The skillbar will no longer contain empty slots when selecting skills in the character creation menu
Fixed errors in certain materials resulting in GPU errors 
You can no longer travel to the Homestead when in combat 
Changed some impact effects 
Fixed HP desync issue 
Improved color formatting on tooltips 
Optimized texture streamer, resulting in allround better performance 
Fixed player characters not correctly looking at NPC characters in a dialog 
Reduced memory usage for scripts 
Fixed issue where items could dissapear from your inventory 
Petpal is no longer visible in talent list for companions 
Item combination UI improvements 
Fixed worldmap generator to generate nicer minimaps 
NPCs will no longer react to surface damage coming from old surfaces 
Memory optimizations for particle systems and effect pools, resulting in game client using around 250Mb less runtime memory. 
Sneaking will hide your weapons now 
Fixed issue in treasure generation, where certain items were preferred more above others 
Added movie to telescope in Homestead 
Exposed a lot more call to enemy AI scripts. Resulting in more intelligent AI. 
Changed max pickpocket weight 
Fixed issue with leadership for dead characters 
Fixed big memory leak 
Fixed issue where certain items could not be reached by the pathfinder 
Added nicer water materials for lakes and rivers 
Added sound effects to more surfaces 
Items moved from story will no longer do hittests and cause unwanted damage 
Projectiles shot from staff are fixed 
Changed the way range CTH is calculated. Perception is a lot more important now! 
Greatly reduced the amount of (unneeded) sound objects created by the game 
Added skill level to tooltips 
Loading a savegame won't make the partymembers move 
Changed camera behaviour in combat. A lot more intelligent focus on targetted characters is the result 
Fixed cone spells being cast in opposite direction when targetting too close 
Fixed teleport skill 
Added UI notifications when equipment is about to break 
A lot of small stability fixes + memory improvements 
Design:
Fixed seaspider skills not working 
Fixed voodoo dolls 
Earth summons now do a bit of earth damage 
Arrow recovery, Obedient, Armormastery, leadership and luck description 
Stats and equipment for Astarte 
Snowboots and item combo and treasure 
Eglandaer has weapon 
Candles now stack 
Deleted unused "empty potion" stat 
Fixed: crafting knife with crafting 4 created crafting 3 knife 
Fixed: dragging potion over ooze barrel no longer destroys barrel 
New: can now make lockpicks with needle+needle or with hammer+NiN 
New: can now dip arrowhead in ooze barrel to create poison arrowhead 
Fixed: turning wood into mush with water bucket no longer destroys bucket 
Changed: unbreakable boost only starts from level 16 and higher, when it starts making a difference 
Changed: animals now always drop at least 1 thing 
Changed: being Lucky and looking in containers now has a chance of finding the "Precious" category 
Changed: made 66 changes to food effects: food now heals you less if it has another interesting use, some food types no longer give +2 or higher on primary stats, some foods no longer give high resistance boosts, some foods make you slow, some small alcoholic drinks now have a chance of making you drunk 
Fix: changed bloodletting description so it makes sense when you use it on a thing that cannot bleed 
Change: treat poisoning now costs more AP but has lower cooldown 
Change: helping hand can now also be used to "tap" a burning friend (put it out) 
Fix: some drinks were not dropped by treasure 
Can now fill bottle with water by combining it with a well 
All skill types and schools and classes and such now have the same name everywhere 
Renamed Raistlin to Glass Cannon 
Rewrote tooltip of Raistlin 
Moved bartering ability to Personality category 
You get the AP bonus of LoneWolf before AP gets doubled by Raistlin 
New damage values for clouds and surfaces 
Fixed: All Fear skills 
Fixed: Can now eat carrot 
Fixed: Gave DKBane skill a more fitting icon 
Description of lockpick, clarified 
New: Added some item combos with arrowheads that were proposed 
New: Can make poison cheese with ooze barrels too 
New: some item combos now create more than one instance of end result (e.g. axe + log = 2 branches; knife + branch = 3 arrowshafts; silver + anvil = 4 silver arrowheads 
You can now eat Ishmashell (if you dare) or even do other things to it... 
Fixed crafting the smokescreen arrow