Conditions in real time refers to status effects such as poison, bleeding, burning which occur outside the realm of turn-based combat. Either combat has just finished, or you blew up a trap.
Right now, if you get stuck in an area of burning, you're pretty much toast without a way to get yourself out of there. If you stand still, the damage ticks once a round (perhaps 6 seconds like DnD) but if you walk across it, each step applies burning, which has initial damage equal to a tick.
I would like to see the chance of reapplication for conditions like this to be altered to 20%, with 100% based on ending/starting a turn within the effect. This would allow a random element to it, without allowing it to remain overtly powerful.