It's worked for all Divinity games so far, why suddenly change it now?
Because X wrongs don't make a right?
Short of being worried about losing the ability to exploit the mechanic, why not fix it?
And, no, I still don't see a difference. Why are you describing reloading a saved game as if it's some massive undertaking?
Exactly. Multiplayer also makes it really annoying to have ppl that want to save cheat all the time.
It's like giving players a trainer on the game when you release, not really a great idea, sure you can say it's up to you whether you use it, but its such a temptation.
Just calculate them on first instance of an overhead map area.