I don't get it Gyson, you argued your case already in another thread about this very topic and that wasn't good enough? You have to start a new one? Rather pretentious don't you think?

By the way, I hadn't played the game when I was arguing the logic of your position last time. I now have and decided to test your issue... and... well...

1. It takes about 5-10 seconds per load (I am sure longer for slower machines).

2. You are at the complete mercy of the RNG which means you could be there a long time.

3. The loot that drops is not dramatically different in quality (ie blue vs blue, etc...), so its usefulness is really only a matter of if it fits within your chosen build. (ie characters are not going to be god characters that imbalance the game).

4. Your argument does not consider the fact that some people are lucky and can consistently get what they want in each chest.

Considering the time it takes to reload, it is ridiculously inefficient to use to seek the ideal loot. For instance, I tried it to see how long it would take to get an ideal item and I was there for 10-15 mins before I finally got the loot I desired. Now... add in the fact that this is a single player game AND that people are still going to be able to use cheat programs, console commands, world editors, etc... to get what they want, this objection of yours seems pretty darn silly. Seriously, there is no way in hell I am wasting my time playing that way. I am just going to deal with what I get.

The way it is now is reasonable. Save scumming is not a game design problem, it is a problem for players with obsessive compulsive behaviors.