Originally Posted by EnderWiggin
Originally Posted by Beyond
Legendary Items "special" stats

In one of the latest Diablo 3 patches they introduced new special modifiers on items - basically things outside the normal "+X to Y" range. Think stuff like "1% chance to cast fire nova when hit" to even "% chance for fallen enemies to drop ingredients" and even non-mechanic stuff like "leave black footprints as you walk around" on boots, for example.
How "1% chance to cast fire nova when hit" or "% chance for fallen enemies to drop ingredients" not "+X to Y"? It sounds same. What I would really like to see is equipment that grants skills. Like staff that lets you cast fireball or sword that grants whirlwind or boots that grant speedcreeper perk. Stats of the skills would be dependant on your attributes, so warrior without decent INT will take many AP to cast said fireball and it will be not very powerful.


As I was writing that I realized it does sound a bit the same - but to me it's different enough. Randomly casting a spell when you attack/hit, is very different than +1 Speed. It's just more interesting.

And of course other special stuff can be added, I don't presume to know and list all of what's possible - I'm just talking about the general idea of having cool "special" stuff instead just attributes/abilities/res.