Originally Posted by Elwyn
Ten years ago, Divine Divinity had the same RNG loot mechanics with possible reloadings as D:OS now has... So, I guess Larian wouldn't have gone the same route ten years later if this mechanics had caused them any great problems (with player feedback, reviews, techical problems or something like this)


One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug