Originally Posted by Tanist
Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).

But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...


I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion?

I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot.