Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion?
I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot.
You are just looking for a pointless debate..you must be really bored. Why was it unsuccessful? think on that. Does reloading someones game matter that much? Nope~ doesn't matter at all..though it clearly bugs the hell out of you. I actually am feeling bad for you now..not sure how you deal with day to day life not being in control of everyone around you...
The only time Exploiting/Reloading/Cheating for loot matters is in MMOs or games with auction houses for real money (Like Diablo 3)
Before you try and go all derp. you cannot even bring characters into someone elses game.. cause I know that will be your next focal point on it. So ZERO way for it to effect anyone else.