Sometimes this kind of problem can be alleviated with tooltips. For example, suppose the label is "Easy" or "Beginner". When you mouse the label a tooltip can pop up that states "Choose this option if you're new to this type of game, or if you prefer a more casual gameplay experience."

Would that help? Because, really, I wouldn't mind having tooltips on those buttons, particularly ones that gives details on what the selected difficulty level actually does. Better than alt-tabbing to Google and doing a search on "Divinity Original Sin difficulty setting".

Originally Posted by Ellary
funny part is you actually think you are cleaver and or annoying me. So keep trying. Did I claim to have the toolkit? newp~ has it been stated that players can modify almost every part of the game. Yep. *applauds* can't wait for your second attempt Gyson. Least I try and offer answers rather then complain about things.

Anyway as for innocent criticism that isn't something you do. you constantly try and point out how people are to stupid or how they miss points. When the point was explained clearly.

No, you just (once again) completely overreacted to a simple statement that didn't have any meaning other than to advise you that you may have misunderstood the original posters request - in case you actually had any interest in offering new, more relevant, advice. If you chose to look at it differently than that, that's on you, and I suggest you work on being less insecure.

Worse, you intentionally misled the original poster by telling him that he could alter the behavior of a difficulty mode by using the toolkit, when you actually have zero idea or proof as to whether or not that will even be possible. Don't present speculation as fact.