I would love to see 5 or more points in a trait add a 2nd point to the thing it modifies. If I've got plus 5 in Romantic that should give me 2 points in the relevant skill instead of one. This would reward being consistent with your roleplaying choices.
I sort-of agree.
I want multiple points of difference in a trait and its opposite to mean something. I do not think that things such as immunity should be granted from a single point of difference (instead, it should be something like 20% increased saving throws per point difference). I'm just not sure how many times there will be trait choices, and I don't think that only getting a bonus for 1 and 5 points is the best way.
I'm not a fan of this. Mostly, I dislike the fact that the bonuses already discourage role-playing by encouraging min-maxing. If these bonuses are made even more important, then I fear it's going to create a situation where people are (for example) making a decision from the start to always choose pragmatic over romantic because they absolutely must have the +2 crafting bonus. Let's face it.. +2 to a bonus can get you to a score of 5 and save you 9 ability points per trait. That's ridiculously huge.
Ok, thanks for clearing that up for me. It's kinda hard to role-play a morally consistent character in this game though, with those haphazard bonuses from traits. I now find myself very carefully considering who will have what abilities at the start of the game, what dialogue choices to select to have a bonus to those abilities, instead of actually role-playing the character I have in mind.
This, this, this. I really wish they had done this particular design differently.