I've always liked random loot becuase it adds 'excitement' to the play (oh what pretty present will we find today). King bounty series actually uses a static seed (chosen at the start of each game) so each game is unique but 'save' scumming doesn't work. I am NOT endorsing this method (that is to say I really dont' care either way - if scave scumming exist I will use it from time to time and it it doesn't I won't). I merely mention King Bounty as an example. However, i will note that what some people do is they developed a tool to determine what will be in shops/chests at the start of the game and then 'game' scum. Btw one immediate disadvantage of the KB method is the loot for all chest is generated at start of the game (you could change this to generate it using the static seed when the chest is open but then the order in which chests are opened would allow for a different type of 'scumming'; ala chest? scumming. Btw I use the world scumming because others used it in this long exhuasting thread; not becuase I consider it to be scumming. - As I already said twice (or more) I'm fine with the current method and if the developers are passoniate to change it then so be it (though I kind of hate static assignment as that makes replays boring; so i do have a bit of an opinion there) and I am admittingly a bit surprise at some of the passion and intolerance in this thread.