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#499795 19/06/14 02:35 AM
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There seems to be an issue with my daggers causing their damage to be reduced from where it should be.

Right now on my level 7 character I'll swing at a mob and do 5-10 damage per hit (with 5 armor reduction). In total, that's only 30 points (15 per strike, two strikes) when the description is saying I should be hitting for almost twice this.

Could there be a bug in the dagger coding which is reducing the damage of an attack twice, aka double dipping on the reduction. (Perhaps a coder split the damage between both attacks but then someone else added a -50% modifier).

When a backstab hit from a dagger is doing 40 total while a critical from a 2h is smooshing for 400 at only twice the AP cost, I have to wonder if daggers are getting double dipping on the reduction.

Dmnqwk #499796 19/06/14 02:40 AM
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What is the level of the dagger and your opponents? Are you using invisibility and sneak to maximize your backstab damage?

Dmnqwk #499797 19/06/14 02:48 AM
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Are you suggesting different factors affect dagger damage (ignoring it actually saying backstab critical)?

When it registers a backstab hit it says Backstab Critical. Comparing to an even levelled 1h I am doing far less damage per hit, and obviously way below the 2h. (by far less, I mean each individual strike from the dagger is around 20% of the 1h club the other hero is using, culminating in a horribly low amount of damage output)


Dmnqwk #499802 19/06/14 02:57 AM
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Per hit, yes you are going to do less damage, since daggers take less AP to use. The level of the dagger does have an impact on what damage it does, over and above the straight damage numbers and armour class of the opponents. At least last I read, since I have not tried a rogue build recently, and there was a lot of balancing since I did.

Try to get your speed up, as well as dexterity, to improve your movement and AP. Stabbey may have some specific advice...

Dmnqwk #499926 19/06/14 01:13 PM
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I have a problem with my daggers too but only because I am not able to backstab. I only once backstabed one guy but every other position behind a person doesn't count as his back.. I am testing it only on the first two legionairs. Is it because of the low skill lvl or because I don't go to their "back" what I think I do correctly.

Last edited by FadeToBlack; 19/06/14 01:34 PM.
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Originally Posted by FadeToBlack
I have a problem with my daggers too but only because I am not able to backstab. I only once backstabed one guy but every other position behind a person doesn't count as his back.. I am testing it only on the first two legionairs. Is it because of the low skill lvl or because I don't go to their "back" what I think I do correctly.


It takes practice. When you are in position, the attack icon changes to a backstab icon. Using the new overhead camera view (b) is helpful for lining up your attack.

Dmnqwk #499945 19/06/14 02:38 PM
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Daggers were seemingly designed with a fantasy in mind, which has no translated to the game at all. It's kind of like someone decided backstabbing was cool, which is fine, but then forgot to program an effective balance to the system. Spending action points to consistently walk behind someone, only to find you cannot backstab is lousy and desperately needs fixing.

To start with, there is no class system in game. So why is there a drawback to a weapon choice? Why are dex-based melee being penalised?
Dual wielding Daggers is the idea behind attacking twice per action, which is fine, but it needs to be changed to standard and not so flavoursome.

Firstly, daggers should be unusable with shields, to represent it's a pair of daggers each time.
Secondly, state that daggers hit twice per action on them, and change the damage listed to be an actual hit. Forget the backstab nonsense and simply have them deal real damage all the time... not some fruity restriction that screws scoundrel players over and actively ruins their fun.

Finally, if you wish to keep the backstabbing talent, I'd suggest changing it to say dagger attacks from behind have a 100% chance to critical. (and make it so you can backstab from 180 degrees behind, making it visually clear similar to how looting versus stealing is obvious).

I know it's radical to ask for changes this late, as well as expecting dex-based characters to receive fairness (Many games I play I favour dexterity-based classes and seem to be at a huge disadvantage when it comes to combat damage) but I have high hopes that Daggers can get fixed in time for the release.

Dmnqwk #502364 28/06/14 07:50 PM
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Thx for fixing the dagger positioning! Now it works pretty well behind an enemy and also shows the dagger icon. The other fix that now works for me is the enemy info thing with press control and hover over enemys. That never worked for me. Nice work!
I think i will choose the rogue now but maybe you can fix the dagger to pair of daggers or something.

Last edited by FadeToBlack; 29/06/14 07:14 PM.
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Originally Posted by FadeToBlack

I think i will choose the rouge now but maybe you can fix the dagger to pair of daggers or something.


What does your choice of cosmetics have to do with daggers?

(Sorry. Had to be said.)


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