I just fired up version 1.0.115 to check on any UI improvements. I like the new bird's-eye "tactical camera" (which helps with targeting enemies, among other things), and pathfinding has continued to improve (particularly around traps/damage environments). There were also a few additional minor tweaks to tooltips etc., which are appreciated (although there are still some gaps - e.g. upon the first level-up, the popup message says you can level-up by using the "I" key, even if you changed the character sheet key in the controls menu).

So compared to the list in the OP of this thread, which was current as of three major updates ago, here's what's been changed (this is just what I know best, but there have been several other good ideas in this and other threads about the chat and coop UI, etc.):



COMPLETELY FIXED

Inventory container fixes (backpacks, pouches, barrels, crates, etc.)

After using a shovel, both your weapon and shield (if previously equipped) should be automatically re-equipped

The price listed for a stack of items in the trading menu should be displayed both for one individual item and for the entire stack



PARTIALLY FIXED

Ability tooltips that still need to describe exact percentage/numerical effects
(Armour Specialist tooltip fixed; Offense Rating tooltip still not fixed to include +3/level effect of Lucky Charm; Body Building/Willpower/Charisma/Lucky Charm tooltips still don't list numerical effects of abilities, but maybe that's intentional?)

All keyboard controls should be fully reassignable in the "Controls" menu
(still can't reassign ALT, but unlocking WASD was a huge improvement)

The value of every stat/ability modified from its base value should be displayed in a different color in the inventory menu
(stat/ability values still aren't color-coded in blue/purple when altered from their base values by traits - e.g. Reputation by the Altruistic trait, Crafting by the Pragmatic trait, etc.)

Pathfinding enhancements
(party pathfinding in relation to traps and damage environments has been significantly improved since the alpha; it could still be even better, but it's probably as good as it's going to get)

Character creation enhancements
(added 360-degree rotation of character models and allowed editing of starting skills - but we still need a true "classless" option!)



Finally, my personal sub-list of the stuff in the OP that desperately needs to be fixed is below (including one new bug - the first listed below - that was introduced in the 1.0.93 update). IMO, a "100% polished" UI would implement many more of the requests in the OP list and elsewhere in this thread, but Larian's made great strides since the alpha. And of course, there are now only 11 days until release... but I'm still hoping for at least some of those good "surprises" the devs promised to be related to the UI. Cheers!



REALLY, REALLY NEED TO BE FIXED

Character portrait order and formations should be retained when loading a save (i.e. not automatically defaulted to the original order/formation)

Activating a character via its portrait or the "F1"-"F4" keys should also switch to that character's inventory or skills menu, if open

Items should be consistently arranged in the same item grid slot order in all NPC trading and current player inventory menus

Left-clicking (rather than left-clicking-and-holding/dragging) on an item within the inventory menu should allow you to pick it up