Hello. Here are some bug I found. I didn't find any protocol to submit bug reports and images/saves, so I'm gonna dump them here.

- In the harbor, sailors not trying to put out the burning boat
- Still, in the harbor, I crossed the rope with [see hotlink for spoiler]. Is this supposed to work?
- WASD panning:
1 - Pressed A -> pan to the left.
2 - With A *still pressed* I pressed D -> pan to the right
3 - Released D (A is still pressed) -> camera stopped.
Not really problematic, but it feels weird.

- In the SPOILERS Some bugs [SAVES] :
- Artifacts in the map screen. Asthetically speaking, the edges should not be visible. As well as that blob on the right.
- In the save "majora stuck" (or whatsername) aflter killing a "flaming exploding zombie" she got stuck in the middle of the flames. I managed to remove her by using battering ram in her, but then my other character got stuck. Finally removed him by having him use battering ram to safety.
- deeper in the cave, you go up some stairs and have a sequence of traps that SPOILERS. The first fireball on the left hits something (I suspect poison) and starts exploding non-stop, even after turning off the traps. I suppose it is because the poison is being replenished faster than the fire extinguishes itself. Is this supposed to happen? It makes it tricky to turn back if, well, you forgot something smile
- In the "difficult to navigate" I found a spot difficult to navigate after blowing up stuff and the ground being full of debris. I could navigate my characters, one by one. The pathfinding algorithm didn't work.
- Outside the cave, got into a battle ("glitched zombie" save) and got into a fight. Knocked down a zombie, teleported it and he appeared to stop acting. His turn would just timeout.