Because I don't see this being addressed I fancy bringing it up again, until I see some actual response to the issue.
If my character sheet suggests I deal 14-19 damage and I attack a skeleton:
Why do I see Backstab critical dealing 9 (absorb 4) twice, totalling a pathetically insulting 26.
Daggers have *2 critical multiplier, so according to the maths of it all, 14-19 cannot crit for less than 28 - 38... so explain how I did 18 points (8 absorb) here... which is TWO below the minimum!!! (for people not reading properly, 18+8 = 26, don't suggest absorption is the answer).
This is a major flaw, a serious bug and ultimately a disgusting insult to dex-based characters who constantly get the short end of the stick in games. Explain why I need a talent AND to waste points moving just to deal the same damage as a guy with a greatsword.
Please note realistic responses concerning the damage of a greatsword versus a dagger based on real world issues should also not fail to include the fact attack speed with daggers is only twice as quick, which would be unrealistic in a real greatsword vs dagger debate.