As this is a TURN BASED COMBAT GAME speed does not affect combat, hence no issue regarding balance...
WHAT it DOES affect is EXPLORATION PLAYABILITY. The FASTER we can RUN and the EASIER it is to RUN the faster we can explore the expansive world.
This game has a few major issues:
1 - RUN is based on the distance the mouse is from the character. The further away the click is the faster, the closer the hold click the closer the movement is to walk. This control element is fine for a joystick, but not click and play!
2 - The RUN mechanism needs to be a TOGGLED ability, e.g. CAP LOCK. When on you RUN, when off you WALK. Having the mouse mechanism be based on distance from character forces me to click a whole assortment of windows on the boundary of the screen by accident. I want to RUN to a location when I click near my character.
3 - For years and years these games have had RUN as an always on thing, and there is a good reason for it. LET us RUN EASIER, LET us RUN more often, LET us RUN to EXPLORE your amazing world. I'd rather spend my time reading through dialogue than just watching the same landscape over and over again go past my feet slowly.
PLEASE FIX THIS!!!!!! MORE PEOPLE WILL PLAY AND ENJOY AND MAINTAIN INTEREST!!

Last edited by Diacri; 21/06/14 05:28 AM.