and others are either greatly tedious and/or haven't played a large number of rpg turn based games that have made mechanisms to speed up tediousness while maintaining rpg depth and combat. If you seriously choose to be a person that loves very slow tedious gaming that's fine, but man, you are missing out. Fallout, Baldurs gate, Final Fantasy, Neverwinter Nights, even lufia from the snes ALL HAD THE OPTION TO SPEED/SKIP through enemy attack turns. Have you not played these games?
I'd rather that option be in there, us use it, and you maintain playing a tedious game set to your own pace.