I do like the dialogue options you take having some effect, but it should be limited more to social things. Otherwise I just feel pressured to choose the optimal dialogue line for my build, rather than going through dialogue like a normal person might.

I'm fine with getting reputation based on my dialogue choices, but beyond that it's more nuisance than anything else.

For example, if I choose Pragmatic in the first dialogue, I get +1 crafting, but I'd rather have +1 lucky charm so I choose romantic even if I agree more with the pragmatic dialogue option.

This is even worse in co-op, since sometimes you will miss out on stat bonuses if you're away from a conversation your friend is involved in. These bonuses add up and can significantly benefit a character.

I'd much rather the character stats be more up to player choice, and have dialogue options give you outside benefits like monetary rewards, different side quest options, better reputation with like minded characters, etc. etc.


Last edited by Fellgnome; 22/06/14 05:02 AM.