No.

A more directed response is as follows:

1. What do you mean by "these days"? Neverwinter Nights was released around 12 years ago, and followed a similar process of creating a strong modding community, so what time period in gaming history do you mean existed before modding was so affluent?
2. The phrase "mods will fix it" is usually in reference not to a broken aspect of the game, but a specific player choice (such as 4 player coop or allowing you to fly). The game will work just fine without a single modification created by a player, and if it does not then the issue is not a crutch solution but a design flaw. Big difference.

Mods are great for players to put their own spin on things, perhaps by adding slings, or creating a rogue spell to allow backstab to work with bows, but ultimately I reassert that the game itself is complete, and the mods are just free stuff for the people of the people by the people.