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journeyman
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journeyman
Joined: Nov 2010
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Romance is completely worthless if you choose the dialogue of more than one protagonist. For the sake of immersion(not feeling like I'm playing the game by myself but with a companion that may disagree or agree with some of my choices on their own), the game should have an option to make one of the protagonist AI controlled. I don't know what they were thinking. Majority of people aren't going to play co-op. The finished game does have an option to have AI pick the dialog choices for the second protagonist.
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veteran
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veteran
Joined: Apr 2013
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Romance is completely worthless if you choose the dialogue of more than one protagonist. For the sake of immersion(not feeling like I'm playing the game by myself but with a companion that may disagree or agree with some of my choices on their own), the game should have an option to make one of the protagonist AI controlled. I don't know what they were thinking. Majority of people aren't going to play co-op. The game DOES have an option to make a protagonist AI controlled, for now there's the random option but at launch there will be more options to designate a character type to a protagonist that the AI will play out so what are you blabbering on about?
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veteran
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veteran
Joined: Jan 2014
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Romance is completely worthless if you choose the dialogue of more than one protagonist. For the sake of immersion(not feeling like I'm playing the game by myself but with a companion that may disagree or agree with some of my choices on their own), the game should have an option to make one of the protagonist AI controlled. I don't know what they were thinking. Majority of people aren't going to play co-op. I don't know how the majority will choose to play, but you do have the option of having one of the two main character's personalities controlled by an AI if you decide to play single-player.
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addict
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addict
Joined: Aug 2012
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if I remember right there is an option to have an AI for one of the character but it is only for the dialogs. From a personnal point of view, I prefer controlling both of them when I play solo
"-Oh that's fullmoon, cuttie cuttie sheep -baaaaaaOOOOORGH" ***Sprotch***
Weresheeps will rule the world (At least one night every 29 days)
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addict
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addict
Joined: Apr 2013
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Don't you know it's always easier to have a relationship with yourself? Spoken as true bachelor...so take it as you will
Last edited by Jito463; 22/06/14 06:22 PM.
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addict
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addict
Joined: Aug 2012
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well except if you're a schizophrenic ^^
"-Oh that's fullmoon, cuttie cuttie sheep -baaaaaaOOOOORGH" ***Sprotch***
Weresheeps will rule the world (At least one night every 29 days)
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enthusiast
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enthusiast
Joined: Apr 2013
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Robcat: why is it important to you to know why this question is important for other people??? it is, after all, just a simple question of explaining the conflicting info we have here. It's not important. I'm just interested in learning more about how other people play RPGs, and it seems like a relevant question to ask to explore the topic at hand. It seems like there's an interesting conversation to be had here about metagaming (at least). Well, I hope that helps you see the difference.
Cheers  I had assumed that much, I was more interested in people's different playstyles and why they may prefer foreknowledge of potential relationship outcomes or not. For example, I wouldn't particularly want to know whether a game has romance options (if it does) as I feel like it would detract from the spontaneity and sense of discovery of my first playthrough, whether I decide to pursue those options or not. I like to go into games hopeful of meeting interesting characters and knowing that a character's story contains a romance arc removes some of the sense of wonder and immersion I experience in a new gameworld - before I become familiar with the game's setting, characters and mechanics. The more I know the more it feels like a game, if you get me, and I like to make as much of that magical sense of wonder and discovery in playing an RPG for the first time as possible. I haven't so much as touched early access But that is just my preference. On subsequent playthroughs I might plan to play out a certain story for my character (eg create a backstory and character development throughout the game based upon metaknowledge of what happens in the game and how that would make sense for my character. So I'm naturally interested to hear how other people approach games and why anyone would even want to have the question raised by this thread answered. I have lots of questions I could ask but tried to ask about importance to people as I thought that was a fairly open-ended question inviting discussion.
"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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enthusiast
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enthusiast
Joined: Oct 2013
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The real issue here is as usual with Larian one of communication, when they say it isn't a feature in a live-stream 1 week before release, people are obviously gonna be a bit worried. Especially since it is a feature on their feature list.... and was a feature during KS (Not to mention after the PoE thing about romance options people were getting quite paranoid)
Currently I don't care what any character in D:OS has to say, because I know in the end, they are just opportunistic choices with no consequences. So I RP the choices, but I don't care about them in any way. Romance options add that factor, in BG2 you could get into the situation where you romance Jaheira that puts you in mortal combat against her. And don't tell me that wouldn't make you think a long hard while as to what you would do in that particular situation.
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journeyman
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journeyman
Joined: Mar 2014
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Iteresting...
" The main characters relationship is not specifically a love story. You can certainly take it in that direction if you wish, though. Their relationship is defined by two different axes: Affection and Affinity. Affection is how much they like each other, Affinity is how well they agree with each other on moral dilemmas. So they might hate each other, but work well. You aren't going to accidentally end up as your friend's gay lover, it'll be a conscious choice if you go for that. "
(Matt Barton and Swen Vincke video chat)
This seems like a pretty clear acknowledgment of romance.
Last edited by Edvin; 22/06/14 07:55 PM.
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stranger
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OP
stranger
Joined: Jun 2014
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Edvin:
well thats some new info, thanks for sharing it. do you know when they said what you posted above???
was it before the whole latest video stream that brought up this discussion or after???
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journeyman
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journeyman
Joined: Mar 2014
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Ehm... Update #9 Apr 8, 2013 
Last edited by Edvin; 22/06/14 08:55 PM.
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stranger
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OP
stranger
Joined: Jun 2014
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2013...well that is quite some time ago...damn...
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veteran
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veteran
Joined: Apr 2013
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Iteresting...
" The main characters relationship is not specifically a love story. You can certainly take it in that direction if you wish, though. Their relationship is defined by two different axes: Affection and Affinity. Affection is how much they like each other, Affinity is how well they agree with each other on moral dilemmas. So they might hate each other, but work well. You aren't going to accidentally end up as your friend's gay lover, it'll be a conscious choice if you go for that. "
(Matt Barton and Swen Vincke video chat)
This seems like a pretty clear acknowledgment of romance.
The fact people could, in theory, create both protagonists with the same gender does complicate the romance content too although if you can't take a hint from the game's box that's one's own fault. Maybe they were afraid of ending up in awkward land if family members played coop and faced the romance discussion(s)? Again, that is peoples' own fault if they can't take a hint from the bloody box and load screen and every other piece of information about the game.....hell, it's in the bloody title...."Original Sin". If they are so concerned about making it family friendly maybe they should put a switch in the character creation portion that asks "Are you afraid of mature content?" and then if people answered yes, maybe all dialogue and every bit of exposed skin(including faces and so on) everywhere could be censored or something.
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journeyman
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journeyman
Joined: Jun 2014
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2013...well that is quite some time ago...damn... Heh, I was thinking the same thing. I just tried looking it up..no dice, I'm sure it's there though. feel free to link it... here is how "site" do that w/out the quotes
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addict
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addict
Joined: Apr 2013
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The fact people could, in theory, create both protagonists with the same gender does complicate the romance content too although if you can't take a hint from the game's box that's one's own fault. Maybe they were afraid of ending up in awkward land if family members played coop and faced the romance discussion(s)? Again, that is peoples' own fault if they can't take a hint from the bloody box and load screen and every other piece of information about the game.....hell, it's in the bloody title...."Original Sin".
So you connect the term "Original Sin" with romance? Interesting...
Last edited by Jito463; 22/06/14 09:29 PM.
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journeyman
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journeyman
Joined: Jun 2014
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The fact people could, in theory, create both protagonists with the same gender does complicate the romance content too although if you can't take a hint from the game's box that's one's own fault. Maybe they were afraid of ending up in awkward land if family members played coop and faced the romance discussion(s)? Again, that is peoples' own fault if they can't take a hint from the bloody box and load screen and every other piece of information about the game.....hell, it's in the bloody title...."Original Sin".
So you connect the term "Original Sin" with romance? Interesting... Well if your raised in a religious household some will use original sin as the concept to talk to youth about sex....that's how'd it be explained away. Silly as it seems.
Last edited by daft73; 22/06/14 09:35 PM.
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veteran
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veteran
Joined: Apr 2013
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The fact people could, in theory, create both protagonists with the same gender does complicate the romance content too although if you can't take a hint from the game's box that's one's own fault. Maybe they were afraid of ending up in awkward land if family members played coop and faced the romance discussion(s)? Again, that is peoples' own fault if they can't take a hint from the bloody box and load screen and every other piece of information about the game.....hell, it's in the bloody title...."Original Sin".
So you connect the term "Original Sin" with romance? Interesting... Not completely but the cultural association is there in most western cultures....especially when coupled with this: ![[Linked Image]](http://www.rockpapershotgun.com/images/14/mar/divinity6.jpg) That's called take a bloody hint and go pout somewhere else.
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addict
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addict
Joined: Apr 2013
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Pout? Who's pouting? I found it curious that you associated the two terms. You seem to be rather cranky in your posting. Whether it's just today, or you're always this way, I'm not sure I want to know.
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veteran
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veteran
Joined: Apr 2013
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Well if your raised catholic...that's how'd it be explained away. Silly as it seems. No, in all religions that talk about Christ in some form or another. The "Original Sin" story is largely unchanged just like the entire bible is between the fifty trillion groups of bible followers.
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journeyman
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journeyman
Joined: Jun 2014
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I'm aware of that so I altered my og post. I was initially using personal experience to explain, but decided better.
Last edited by daft73; 22/06/14 09:40 PM.
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