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Hi! I recently bought this game of steam sale and had a blast!
After my first playthrough, I started experimenting with a few things
and found a few bugs which let me get to Braccus Rex at lvl 2.

http://imgur.com/GUKUBVS

Now, as I said I dont know if this has been reported before since I just bought
it, but there are 2 (or 3 but Ill get to that) things at play here, first is the
fact that you can get past forcefields at Braccus by just using Battering Ram
(the charge spell), the second thing is combination of the fact that underground
levels seams to be on the same plane, and that you can climb walls in underground
levels by using teleport pyramids. So basically I get the teleport pyramid went
in to the underground level under the abandoned house in the city did some wall
climbing to right out side of Braccus, then i just charged through the forcefield.

Edit: Added a step by step on how I got there:
http://imgur.com/a/QjYAU

http://i.imgur.com/7AvLaco.jpg Some time reference, you can see I got to the forcefield before the church

Last edited by Erotikos; 22/06/14 07:29 PM.
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-Applied dye color reverts to default color after reloading the game.

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-Wulfram at the tavern for whatever reason remains wet:
[Linked Image]

-Can't complete Arhu's Failed Experiment quest if you don't join Fabulous Five. Men that help you fight Sparkmaster 5000 are nowhere to be found after the battle:
[Linked Image]

-If you get too many traits, lowest trait bar has no names (here it should have been Blunt and Considerate) upon scrolling down, and sometimes all four upper Tabs (Traits, Talents etc.) dissapear as well:
[Linked Image]

Last edited by Aramintai; 23/06/14 08:09 PM.
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Location: Baba Yaga's Hut
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Location: Baba Yaga's Hut
Originally Posted by Aramintai
-Wulfram at the tavern for whatever reason remains wet:
[Linked Image]


Possibly he's in the back crushing grapes?...that can be some shwetty work. cheer


Click to reveal..
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Selling Candles!! The new price is listed as 1gp, however when I went to sell 31 candles, I only received 1gp for all 31!! I REALLY don't want to have to sell them separately!! smile


If God said it, then that settles it!!

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-Bellegar is also confused about characters gender:
[Linked Image]
Is this the same bug as Kelvania's?

-There is no option to use Mug of Tea.

Last edited by Aramintai; 23/06/14 12:47 AM.
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If I am under effect of multiple food statuses, e.g., drink water & milk, then only 1 of the items appear next to the character's icon.

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The setup: multiplayer with the host controlling Medora. The host is a knight and I'm a custom wizard. Both level 5. I'm first in battle turn order.

The problem: When in a fight and I summon a fire elemental, when it dies the game loses track of who should be controlling which character.

More details: The elemental (strangely named Kickstarter Fire Elemental 18) dies and the turn order shifts so that the knight goes first, but I'm controlling him. The host is left controlling only Medora. Neither of us can give control of the knight back to his player.
After the battle ends the issue gets worse. No one can control the knight. If a conversation starts, and he's the one it tags, we have to reload because no one can control him.

(This sounds like the same problem squirl had )

Last edited by rua; 23/06/14 04:34 AM.
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This is probably small potatoes, but every time I've encountered the first orc raid (prior to reaching the town of Cyseal, while being escorted by the bridge guards) it's just too easy a battle on "Hard" difficulty mode. The problem is the ally guards on the beach.. they're just too effective at killing the orc raiding party. They seem to be able to run a fairly long distance and still get off up to 3 hard-hitting attacks per round, each (and there are 3 guards).

Both of my characters can generally kill off 1 1/2 - 2 of the raiding party in the time the guards kill the remaining 3. That's fine if the idea is for the guards to be carrying my characters, but not if it's supposed to be my characters coming to their rescue (particularly on "Hard" difficulty mode). By this point the player has had a number of fights, particularly a much more challenging boss encounter in the tutorial dungeon, and this orc raid just feels like a step down in difficulty.

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Some Bugs for my mac OSX 10.9.3

1: When I save game and then re-load it the order of my party is wrong, everytime i re-open my game I need to re-order my party

2: Sometimes when I try to heal party members using a spell it doesn't let me do it to their portrait only when i click on their body

3: the chat screen do not save in the position i left them in when i have saved the game, everytime i re-open the game I'm forced to re-size them.

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and occassionally all the modifier symbols next to the character portraits during combat don't appear.

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Floating bone pile in the tutorial dungeon near the 2 buried mummies.

http://imgur.com/wiRJO8Q

Last edited by PatrickSJ; 23/06/14 06:18 AM.
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If an opponent is knocked down and you teleport him to another location he does not get up after the knockdown effect wears off..

Last edited by darkelf_; 23/06/14 09:38 AM.
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Originally Posted by darkelf_
If an opponent is knocked down and you teleport him to another location he does not get up after the knockdown effect wears off..

He also takes no damage if you teleport him while he's knocked down.

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I can only assume that this is a glitch due to how it works, but correct me if I'm wrong.

Upon electrifying a pool of blood created by the witchcraft skill bloodletting (possibly any blood source), while it is also touching water (may not be important) will cause it to rapidly expand to a ridiculous degree. An entire battlefield (and then some) can be covered in blood with just three spells. This also ends up making it extremely easy to shock entire packs of enemies permanently by using blitz bolt.

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-Phoenix dive doesn't leave fire surface as it should from the description.

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Northeast of Cyseal at the glowing jack-o-lantern scarecrow encounter (3 skeleton archers around the scarecrow + 1 exploskeleton and so forth), I detonated an exploskeleton using the teleportation spell. The landing point was between the two closely-placed archer skeletons beside the scarecrow. The exploskeleton detonated, but the fuse animation remained throughout the rest of the battle. In this particular fight, the exploskeleton laugh track didn't play, either.

Might be a transient bug or linked to certain animations and sounds not consistently starting or stopping on cue. (Have had issues with no sound during rock paper scissors decision matches, the "flanked" symbol not appearing over flanked foes and allies, too.)

"Succesful Trade" also misspelled in trading menu. Probably has been brought up before, but if not, here it is--should be spelled "Successful."

Last edited by red tonic; 23/06/14 11:22 AM.
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D:OS, the action-rpg ... well, kind of:

[video:youtube]http://youtu.be/OofI40hRB60?t=5m30s[/video]

co-op fight with one player not getting into turn based combat. starts at about 5:30 (above link is set to that time index) and lasts until about 7:15. The bug happens again at about 8:50 and 10:29

Last edited by 4verse; 23/06/14 01:36 PM.

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Fight with Twins at the burning field is seriously bugged or something - I killed the Twins and the Idol but lesser enemies kept on ressurecting perpetually.

Last edited by Aramintai; 23/06/14 03:07 PM.
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Braccus's Axe is seriously oversized, it even clips through the ground:
[Linked Image]
[Linked Image]

Last edited by Aramintai; 23/06/14 08:05 PM.
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