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A short collection of Quibbles your Player Base is Always Going To Have.


I can have an intelligence of 4... and it won't have any impact on my Loremaster skill. This is nonsense. Intelligence should improve loremaster.

Charisma needs to be an Attribute. It needs to be what powers Witchcraft, and the Enchantment and Divinity Schools when you come out with them rather than Intelligence. Your current Clerical setup rewards Friar Hercules and that's just silly. Charisma should improve Bartering, Leadership and Lucky Charm. Because mysteriously being the worlds most beautiful woman in game won't get people to sell you alcohol at a discount for some reason.

Perception will be (or should be) what powers your Psionics and should also improve telekinesis.

You can probably follow the same scheme you use for dexterity and the various skills that benefit from it.

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Way, way, way too late for any of those changes. These are not happening. Intelligence used to do what Loremaster did. It was changed.

WTF are Enchantment and Divinity skills? Psionics? You're making demands for rather large changes based on the existence of non-existent abilities.

There are already high demands on your limited Attribute points, and you want to add in Charisma to further split the pool, for something purely dedicated to non-combat? May I ask how long you have been playing?

You're going to have to wait for mods, fella.

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I doubt the playerbase would ever be so united in anything regarding this sort of stuff.

One mod to rule them all, one mod to bind them...


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Originally Posted by Stabbey
Way, way, way too late for any of those changes. These are not happening. Intelligence used to do what Loremaster did. It was changed.

WTF are Enchantment and Divinity skills? Psionics? You're making demands for rather large changes based on the existence of non-existent abilities.

There are already high demands on your limited Attribute points, and you want to add in Charisma to further split the pool, for something purely dedicated to non-combat? May I ask how long you have been playing?

You're going to have to wait for mods, fella.


This is pretty much the case. Game is to be released in 7 days, at 7months these may be worth mentioning, some of your ideas..early development. Especially the psionics. Don't fret though mods when they start coming in will fill in some of the niche voids in the game.


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WTF are Enchantment and Divinity skills? Psionics?


/this


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Originally Posted by Stabbey
Way, way, way too late for any of those changes. These are not happening. Intelligence used to do what Loremaster did. It was changed.

WTF are Enchantment and Divinity skills? Psionics? You're making demands for rather large changes based on the existence of non-existent abilities.

There are already high demands on your limited Attribute points, and you want to add in Charisma to further split the pool, for something purely dedicated to non-combat? May I ask how long you have been playing?

You're going to have to wait for mods, fella.


So we have an Enchanter... but no Enchantments... we have telekinesis... but no psionics... we have a Loremaster that can be drooling idiot and won't be any worse for it.

Are you noticing any kind of disconnect here?

The Class they have set up for Cleric draws its strength from... strength. And that doesn't seem completely borked? Not at all? Not even a LITTLE TEENY BIT?

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Originally Posted by Mr. C


So we have an Enchanter... but no Enchantments... we have telekinesis... but no psionics... we have a Loremaster that can be drooling idiot and won't be any worse for it.

Are you noticing any kind of disconnect here?

The Class they have set up for Cleric draws its strength from... strength. And that doesn't seem completely borked? Not at all? Not even a LITTLE TEENY BIT?


you do see that character systems that kind of simulate real people/heroes by so called stats only can be so accurate? so, yes, in the D:OS "simulation" clerics need strength (strength of mind / mental strength?). loremaster is not about intelligence (or is not controlled by it but by a seperate talent)

also you do see that magic systems do not conform to rules of logic/physics/etc. or the "mass society"? they only conform to the rules of the person who envisioned a particular magic system? so, yes there is telekinesis without psionics and "enchanter" only is the name of a setup/combination of stats/skills in D:OS (which is classless btw.)

so, no, there is not a single kind of disconnect here. there is only Larian's game, their vision of it, their ideas etc. (and of course there is the f.u.m.e (see below)).

so, if you don't like it, either don't play the game or mod it to your likings.

Last edited by 4verse; 23/06/14 06:47 AM.

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Strength of Mind makes you swing giant swords harder?

Hawking the Barbarian... Whatever.

This is nonsense and it draws me out of the game.

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Originally Posted by Mr. C
Strength of Mind makes you swing giant swords harder?

Hawking the Barbarian... Whatever.

This is nonsense and it draws me out of the game.


that was only my interpretation of things. and i dont have a problem to concentrate every kind of strength (mental, bodily etc.) in only one stat. again: computer software/games can only be so accurate in regards to reality. you do see this, dont you?

if not, well ... only thing left to say would (sadly) be ... bye, bye. the game will miss you.

ps.:

just out of interest: you get drawn out of a game by a not so accurate stat system, but not by a fire ball popping out of nowhere or an orc? whats the (your) logic behind this? a fantasy game is about fantasy and fantasy is not very "realistic" by definition.

Last edited by 4verse; 23/06/14 06:56 AM.

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Originally Posted by Mr. C
So we have an Enchanter... but no Enchantments... we have telekinesis... but no psionics... we have a Loremaster that can be drooling idiot and won't be any worse for it.

Are you noticing any kind of disconnect here?

The Class they have set up for Cleric draws its strength from... strength. And that doesn't seem completely borked? Not at all? Not even a LITTLE TEENY BIT?


No, it seems fine to me. These are presets to give you rough ideas about different possible character builds. Would it be nice if there were say, more cleric-type skills, sure. But...

Demanding these changes in under 10 days before release is completely absurd, and simply not happening. The time for this kind of discussion was months and months ago. Even then, it might not have mattered, because Larian had to cut out Druid stuff like shapeshifting. They weren't even planning a Witchcraft school until near the end of the alpha.


Your reasoning for the changes is non-sensical.

"So we have an Enchanter... but no Enchantments"
Again, what are "Enchantments"? The Enchanter is the name of a mage preset which focuses on status effects and controlling battles instead of dealing direct damage.

"we have telekinesis... but no psionics..."
What are Psionics? Why, in your mind, does telekinesis ONLY make sense if that's in the game?

"we have a Loremaster that can be drooling idiot and won't be any worse for it."
I'm not sure how much you actually PLAYED the game, but Intelligence starts out at five MINIMUM, you can't get to 4 without being debuffed. Your abilities determine what you specialize in. Regardless of Intelligence, someone who specializes in Loremaster has specialized in ID'ing items and monsters. Is this just another one of your "I don't like the name of the thing" nitpicks?

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Originally Posted by Stabbey


"we have telekinesis... but no psionics..."
What are Psionics? Why, in your mind, does telekinesis ONLY make sense if that's in the game?



Accoring to Wikipedia:

"Psionics is an umbrella term used by parapsychologists to describe psychic abilities such as telepathy, psychokinesis, pyrokinesis and others. Alleged practitioners of psionics are called psychics and sometimes refer to themselves as psions."
(http://en.wikipedia.org/wiki/Psionics)

I had to look it up as well.

So, I think the OP proposes to introduce a new template/class preset which specialises on paranormal stuff...

Last edited by Elwyn; 23/06/14 12:08 PM.
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Or you could use the greek origin of the word telekinesis which means motion (kine) at a distance (tele) and then,whaterver the mean (psychic or magic), telekinesis makes sense.

As for the loremaster, you don't need to be able to deduce, make operations of logic or mathematics to know your lore. Every kid I know is well versed in monsters and stories.

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Originally Posted by Elwyn

Accoring to Wikipedia:


I know what the words mean, I'm asking him to define what HE means, in terms of in-game mechanics. A new school of magic containing a bunch of new active skills? (If not, then what?)

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M.C, +1000. But this has been thouroughly discussed ages ago, to no avail, Larian kept faithfull to its shitty character development and construction.


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Originally Posted by Cromcrom
M.C, +1000. But this has been thouroughly discussed ages ago, to no avail, Larian kept faithfull to its shitty character development and construction.


Which is just bizarre to me. I mean so much else about the game is done so well... but their character creation system is so... borked.


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Originally Posted by Mr. C
Originally Posted by Cromcrom
M.C, +1000. But this has been thouroughly discussed ages ago, to no avail, Larian kept faithfull to its shitty character development and construction.


Which is just bizarre to me. I mean so much else about the game is done so well... but their character creation system is so... borked.

Unfortunately your views are not shared by the masses. I'm sorry you feel this way, but there are other projects to look into. Possibly learn some programing skills to work on said mods to bring your ideas into life, or endlessly complain about things. I wish you the best. bow


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Originally Posted by Mr. C

So we have an Enchanter... but no Enchantments... we have telekinesis... but no psionics... we have a Loremaster that can be drooling idiot and won't be any worse for it.

Are you noticing any kind of disconnect here?

The Class they have set up for Cleric draws its strength from... strength. And that doesn't seem completely borked? Not at all? Not even a LITTLE TEENY BIT?


Immersing oneself in a gameworld is as dependent on your ability to accept the rules, concepts, and logic of the universe as it does on the writers creating a cohesive and comprehensive world. In this way, most of your arguments constitute a failure (and I don't mean the word to imply any judgment) on your part to immerse yourself in an atypical fantasy universe and not a failure on the part of the writers. I saw this when I posted on the Age of Wonders 3 board; if you can't immerse yourself in the idea of advanced technology in a fantasy setting, for example, that's on you, not the writers.

As I understand it, telekinesis in this game isn't a trait of psionic ability, but an aspect of magical disciplines. Enchantments are merely a specialization within the field of said disciplines. Intelligence could reasonably influence loremaster, but there's no reason that someone of middling intellect (and I've seen no in-game examples that suggest roleplaying an idiot is possible) couldn't be specialized in that field. Being intelligent isn't the same as being omniscient, after all, and human beings wouldn't be such a remarkable species if those of average intellects couldn't excel in intellectual topics.

I do see your point on man-at-arms in regards to clerical magic, though, and I think you could call foul if no satisfactory in-game explanation is provided on that front.

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Originally Posted by Mr. C
A short collection of Quibbles your Player Base is Always Going To Have.


I can have an intelligence of 4... and it won't have any impact on my Loremaster skill. This is nonsense. Intelligence should improve loremaster.


That doesn't make sense to me. *knowing* stuff isn't related to intelligence, it's related to wisdom. You don't need to be intelligent to be able mindlessly recite books (students everywhere prove this every year wink ), but you need intelligence to do something new with that information (which loremasters don't).

Originally Posted by Mr. C
Originally Posted by Stabbey
Way, way, way too late for any of those changes. These are not happening. Intelligence used to do what Loremaster did. It was changed.

WTF are Enchantment and Divinity skills? Psionics? You're making demands for rather large changes based on the existence of non-existent abilities.

There are already high demands on your limited Attribute points, and you want to add in Charisma to further split the pool, for something purely dedicated to non-combat? May I ask how long you have been playing?

You're going to have to wait for mods, fella.


So we have an Enchanter... but no Enchantments...


Umm, anything that messes with somebody's mind classifies as enchantment.

Originally Posted by Mr. C
telekinesis... but no psionics...

Problem? Since telekinesis is a subset of psionics that's like saying that it's unfeasible to havea world where there's alcohol but no beer.

Originally Posted by Mr. C
Are you noticing any kind of disconnect here?


Actually, no.

Originally Posted by Mr. C
The Class they have set up for Cleric draws its strength from... strength. And that doesn't seem completely borked? Not at all? Not even a LITTLE TEENY BIT?


This I could get behind, but I haven't played the beta much lately (don't want to spoil tthings too much before release) so I dunno how well it works in actual gameplay.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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Originally Posted by Elwyn
....
So, I think the OP proposes to introduce a new template/class preset which specialises on paranormal stuff...


This could an undead hunter of sorts...nice possibilities.


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Possibly learn some programing skills to work on said mods to bring your ideas into life, or endlessly complain about things. I wish you the best.

I didn't wait for you to add my ideas in games as mods. However, so, until I can mod DOS, I will stick to your second solution.
Thanks a lot, you too hehe


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