I am one of those "peak efficiency" players so the hybrid penalties annoy me :P
Saving throws do happen, but I've yet to fail a 100%-120% spell on enemies of my level. Higher level enemies or boss type characters always have high defenses. But in the average fight all my spells work.
You understand why your definition of no good is misleading, because it's a personal choice over a gaming perspective. If you'd said "I don't like the fail chance for hybrids" we'd be inclined to agree, especially as it's 10% below but 5% above the target number (meaning you don't really need your attribute higher in some cases.
Let's say you're doing int 8 dex 7 start to use some scoundrel stuff on your air nuker. The penalty is only until your dex hits 8, which it can by the time you hit level 3. Now you can go invisible, be hasted without failure, on top of smacking them in the face with a blitz bolt. Come level 7 - hopefully you find a +1 int neck or suit of leather armor and your further +1 attribute is giving you 10 int 8 dex. So on top of a lightning strike or teleporting foes away, you've got a personal haste, invisibility OR if a foe gets too close, smack em with a rogue charm (level 4 ability).
Sure, you might not get to use level 7 scoundrel spells right away, but the cost is less than you make it out to be!