Apologies if this was reported in one of the other threads.
I have a few essentially blocking issues relating to characters with fairly negative relationship levels (SP/solo campaign)
- My 2 characters, fighting together, against (innocent) civilians will cause my characters' reactions *to each other* to drop drastically, even if they both 'agree' with each other in any related dialog options. I was able to get my 2 main characters to have -75 relationship with each other, which leads to bug part #2...
(Blocker)
- When your 2 main characters have very low relationship levels to each other, they become attack-on-sight to each other. Even if they are in a party, combat will be started and can't end until one dies, or one flees (breaking the party). Once they resurrect or rejoin, combat immediately starts again. I found no way to get past this, meaning I could never use both characters together again.
This all started because I attacked a mobile campfire (that I made!) and a legionnaire decided that was a crime, so I had to kill half the guard camp in the main town. This made the market in the town attack-on-sight, so I had to kill them... etc, eventually ending up with -75 reactions for my main characters.
This is a somewhat odd series of bugs, but certainly made the game unplayable and not particularly fun even leading up the main problems.
*EDIT - forgot some related issues
* I was at -50 global reaction, spoke to Evelyn for her initial dialog (choose which patient to save). I then attacked the patient. Guards rushed in, but Evelyn dropped the Stone, which teleported me to the observatory... with the guards. I was stuck in combat, and Zixzax (or whatever) was also attacking me. I could neither flee (no valid portals), nor hope to kill the NPC.
* There seem to be a huge number of quest-breaking issues (main quest and seemingly all side quests) if you kill any related NPC, or really even do anything out of order. I had a quest log full of uncompleted quests, that I had never even started, and couldn't actually complete because the NPCs were dead.
Last edited by giblet37; 24/06/14 06:23 AM.