Originally Posted by Savatage79
Gyson, i see youre fairly dedicated to the battle against an increase in run speed. But the bottom line is this, its typically a non issue in most games when and if the speed is simply to slow.

Who determines what is too slow? Is it your call? Because the running speed used to be faster and then the developers slowed it down, so apparently they decided it was too fast. Why is that not a case of it being "really all there is to it", like you seem fond of saying in your post?

Originally Posted by Savatage79
Ive never seen anyone in all my years on forums fight tooth and nail over something that doesnt affect any type of serious gameplay at all.

Im just saying, i think youre totally off base here trying to fight for some sort of major cause when really, its not.

I dont think youve played many rpgs if you think that somehow increasing base run speed just a little, will break this game or something. You seem a bit wet behind the ears in the rpg department, if i were to guess.

Characters running around at speeds I consider unrealistic (or at speeds that cause animation or sliding issues) don't do wonders for my immersion, which in turn hurts my enjoyment of the game - a reason that I feel is better than "I'm impatient and demand to go fast". *Especially* in an RPG game - but that's just me and my wet-behind-the-ears opinion.

You can't play the "something that doesn't affect any type of serious gameplay at all" card while sitting here arguing that the speed needs to change.

Originally Posted by Savatage79

Nobody needs to give some sort of huge massive scientific reason behind it, its simply the speed needs up from its base setting, done, simple, thats really all there is too it.

There's that "need" term again, for something you claim "doesn't affect any type of serious gameplay at all". Well, then I suggest not changing the speed from its current setting if it doesn't impact any type of serious gameplay. Simply changing it because the console kids get impatient isn't a good enough reason, in my opinion.

Do I really think you're a "console kid"? No, but you went and assumed I'm "wet behind the ears in the rpg department", so there you go. wink I can make assumptions too.

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Originally Posted by Diacri
Gyson,
You are one of very few who really want this to stay slow and tedious to a point that will actually hinder the game.
..

C'mon. Realise that you are getting out voted here...

I'd argue that all you have is a vocal minority. People generally don't run to the forum to let the developers know they're absolutely happy with a particular element, mechanic, or feature, but they do come when they have a problem with something. Why are you assuming that every Divinity : OS owner who hasn't spoken about the run speed has the same opinion as you? Silence can just as easily equal contentment.

Originally Posted by Diacri
Why should I waste my leveling points on speed just to get to par with the movement speed of other rpg's. Yes that includes all the diablos, baldurs gates e.t.c.

What you call wasting, I call investing. Why should I "waste" attribute points in Perception and pick talents that allow me to spot hidden objects and traps? Because that's how the game was designed, that's why. You have options available to run faster - so how about using them before trying to change the pace of the game for everyone?

Edit: You can see the old movement speed here, by the way. The comparisons start at timestamp 1:07 - 1:25. It wasn't much faster, but (in my opinion, and apparently the developers since they changed it) it was just enough to make the movement look goofy. The current speed fits the game much better, and obviously it doesn't take much of an increase to change the look and feel of the game.



I have no doubt that, for some of you, even that is too slow. And that's enough to make me concerned and defend the current speed.

Maybe you should focus on requesting a sprint function instead? Then you're adding options instead of changing them.