The main change I would like to see is self-buffs not being X% chance due to low str/dex/int. Save that for offense. That way you can use the myriad of magic buffs on any character without random failure should you choose.

Also, spells that affect the environment rather than enemies should not need int to be effective either. With the game's elemental system all characters should be able to have some elemental control.

Might need some other changes to balance that, like having to specialize more into specific magic schools - I've gotten away with only a single point in each for a long time with no issue.

An alternative could be talents that allow you to use Int/Dex/Str to determine the success of more skills. You wouldn't get the boosted damage, and you'd trade a talent for it. This is a nice balance, as it doesn't spread you too thin like trying to split between two of these stats does currently.

Also I think many of the Marksman, Scoundrel, Man-At-Arms abilities need lower cooldowns, mages have so much more diversity of short/mid/long CD options. I can drop rain down and spam 1 CD attacks that have a high chance of electrocuting or freezing enemies.

Midnight oil is also a little bit of an overpowered crutch right now IMHO. Basically anything melee doesn't get to be a threat because it has to move through a burning oil field to reach my two mages. It carried me pretty hard through the early game - hard difficulty w/two lone wolf mages.

I do think we need better low level spell/ability options as well, I'd like to be able to choose 5 or 6 not just 3, and of a larger variety. Right now it's a no brainer choosing midnight oil and flare because the others just don't compete and some don't even have real offensive spells - no option for hydro damage at all, and the geo spell is poison which is useless against the very common undead.

Last but not least, I am not sure how archers are going to ever be a consideration over mages if they have to manage a resource but aren't really any more powerful at ranged damage to make up for added tediousness.


Last edited by Fellgnome; 24/06/14 08:11 AM.