There are still two big Issues with Telekinesis/Throwing-Damage that are still present in this beta build.

First: It is to strong earlygame. Having a 1:1 Damage:Weight ratio is just to strong in the beginning. However I can imagine that this problem will disappear lategame or even turn out the other way around. I would prefer that the Damage:Weight ratio scaled with level or Strength.

Second: Some enemies are immune to throwing-damage. This applies e.g. to all enemies in the cave with the entrance on the graveyard and to ahru. This simply needs to be fixed.


Dedicated Telekinesis Tester