Originally Posted by Savatage79
Ive played a ton of rpgs, a ton....and very rarely do i nitpick small aspects like run speed. Because generally its a well accepted notion by any crowd that the movement needs to scale with the world youre in, i dont know how else to put that.

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But the base run speed in itself, should scale and feel proper to the world around. The map is pretty massive, they could up the speed a bit, im not asking for 10x as fast...just a bit. You cant reason with that at all? Like not even an inkling?

Except that the game allows you to teleport between discovered waypoints, and so for all practical purposes the "scale of the world" might as well be the fairly small region between two adjacent waypoint transporters.

Are you really arguing that we need to move faster because the distance between the waypoints is too great? You've been repeatedly implying that we're being forced to run across the length of the entire map when that is clearly not the case. This game already goes out of its way to make travel quick and simple. The amount of area you're forced to travel around in is actually quite small, regardless of the size of the world.

Originally Posted by Savatage79

The very second I logged into this game and moved, i felt a weird cumbersome feeling. It felt very slow, awkward, heavy, it didnt feel right. And so far the handful of people that i know who fired this game up that was the first thing they told me.

Now i get it, everything is subjective. But still when people come out of the wood work and say the exact same thing it has to hold some water.

It is subjective, because the *first* comments my friends and I shared when we first started playing Divinity : OS was how good the pace of movement looked and felt, and that the characters felt like they had real weight rather than floating and sliding all over the place. That's a true story.

As for people "coming out of the woodwork", that is also subjective. Simply put, wanting to move faster is a pretty easy sell. That would be like asking "should we have more waypoints?" or "should we get more points to spend upon leveling up?". Just because a suggestion is popular doesn't mean it's a good idea.

Frankly, I've been in too many games where a few vocal complaints led to changes, changes which then led to even more upset players coming out and asking why the change occurred in the first place. Often these people are caught completely by surprise because they had no idea something was being argued as an issue to begin with.

People don't run to the forum to confirm that they're still enjoying some element of the game. "FYI, devs.. just wanted to drop you a line and let you know I'm still happy with the idle animations. I'll be back in a couple weeks to let you know one way or the other if my opinion on them has changed." - these are not the types of posts you're likely to find on a forum, no matter how many people feel the same way about it. What you are likely to see is complaints, however, which is why you don't just go by the appearance of numbers alone.

A while back walking was removed from Wasteland 2 - and since then it seems not a day goes by where someone isn't posting a complaint about it, to the point now where the developers are finally looking into putting the function back in. Do you think it's reasonable to suggest all those players should have been actively reporting their fondness of walking just to make sure the walking ability remained in the game in the first place?


Originally Posted by Savatage79

And what i dont want to see is people turned off from this game that will be an amazing crpg. Because people are finicky about things like that, and this game just has a very very slow...feeling to movement, it simply feels like youre in slow motion. I get it some love it and are fine with it, but it doesnt mean it shouldnt be tweaked a bit.

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Edit: My point im making is that if they increased the speed just a little, is someone going to really get mad and turn the game off and say "well they ruined my fun, im done here" ? Any type of increase in things such as run movement, should be either a happy outcome for many or simple a neutral care. I simply dont see someone getting all bent out of shape because of a slight movement increase, that makes no sense to me.

On one hand you're concerned that people will be turned off from the game because the movement speed is (in your opinion) too slow. On the other hand you're scoffing at people who might be turned off from the game because the movement speed is too fast. From your perspective it seems to be a critical concern for players who are in favor of faster movement, but a trivial complaint for people who aren't.

I suppose I see it the other way: for an RPG, immersion is important. For tactical gameplay, zipping around and stumbling into encounters before they're noticed or running over a trap before the character can call the player's attention to it is undesirable. And for a turn-based game, patience is a requirement.

So, yes, I think increasing the speed can be legitimately undesirable. On the other hand, the game provides plenty of waypoints for those that want to get around the world faster, and if impatience with movement really causes them to abandon the game then they probably weren't going to be able to deal very well with all the reading, turn-based combat, rock-paper-scissors mini-games, etc anyway.

In the end we both have a conflicting speed preference, so that's a wash. The only other reason you've been able to offer is that the world is big, but the plentiful waypoints nullify that argument.

Is it ridiculous to leave an otherwise great game because the movement is too fast for your tastes? Sure.. just as it is ridiculous to leave an otherwise great game because the movement is too slow for your tastes. The difference here is that there are actually several legitimate downsides to moving too quickly in a game like Divinity : OS, where as the only downside to moving too slowly is making impatient players unhappy (to the point of leaving) - which we just established is ridiculous as far as reasons go.