It has been implied that frequent disagreements/bickering will affect the way the characters' relationship plays out in the long run, so this sort of gaming of the system may not be as consequence free as it seems in the beta.
I actually like the fact that the characters' personalities have an impact on their skill development, and it isn't the only game recently to work with that idea. It's true that sometimes the connection between the personality trait and the associated benefit may not be immediately obvious, but but it seems to be more about correlations than direct effects. (Being pragmatic doesn't intrinsically make you better at crafting, but a pragmatic person is more likely to be one who follows the Red Green motto than a romantic person would be, etc.)
Last edited by NeutroniumDragon; 24/06/14 05:28 PM.