Originally Posted by erra
I come in on the other side of the spell buying issue. I don't want my spells to all come from a vendor. I think there should be a very small number of highly random spells available on the vendor and most of them should have to come from adventuring in the world. Learning your spells from an ancient crypt or an enemy sorcerer's tower is the type of immersion I'm looking for out of my mage experience.


I could not agree less. Terrible idea.

Path of Exile has a similar system, and it's probably the weakest and most annoying part of the game. Being forced to only use one or two skills - with no recourse - because the RNG hasn't dropped one you actually want is really annoying.

That's been my experience as well in D:OS, except that it's WORSE here, because combat is difficult, and you need to make use of your available skills to manage it. Not being able to get some that you can afford, and that you can use perfectly well - because the RNG doesn't like you is exasperating.

The idea of quests to get your skills might be fun the first two times, but eventually, people will think "Oh for ****'s sake, I just want to get Skill X for my character, do I have to do Dopey's Dimwitted Dungeon AGAIN just for this one skill?