Ahhh, interesting! Thanks. I guess then, my complaint would be that there is very little indication (like none) of where the player might go to speak with them. So not a bug per se, but maybe things could be clearer?

EDIT: Just did it. But there's a minor bug in talking to the guy. First dialogue option is simply, "You"

Last edited by cilantroll; 25/06/14 10:19 PM.