What can you do, Stabbey?
Erra is just another in a the chain of didactic, pretentious *ahem*. You can't argue with them: they know better already.
I'm sorry do you have an issue with me?
Why not try to argue my points in a cohesive manner and explain to me how fixed spell lists improve the narrative, immersive, and tactical gameplay experience.
It's not about -knowing- better through magical knowledge. It's about logical analysis based on past experiences. It's about having experienced both modes of operation and having seen which one creates a more compelling experience.
It's having been both the person that power games from level 1-20 knowing every single thing my character will do and having roleplayed completely with no power concerns at all.
There's a balance to be struck. Even as a power gamer you should perhaps examine that knowing everything about your potential before you hit the game world dulls the experience and lessens the emergent narrative.
Pretentious huh? I'm pretty sure there's nothing pretentious about emergent narrative. Quite the opposite. The entire idea is accepting entropy and going with the flow. Pretention is going on a board and demanding one aspect of a game be changed because you don't enjoy how it blocked your plans without articulating the opposite side of the argument or even acknowledging there is one.
I'll take Didactic. Not sure why anyone would consider that an insult. If anything the inability to engage in complex discussions about the efficacy of various skill acquisition decisions on player experience and emergent narrative should worry you. Expand your mind, don't close it off because of new ideas.
If you want an example of someone looking at game balance: The individual who found that TK objects can one shot enemies AND some enemies are immune had the best evaluation. He wants it to still be plausible on all enemies but do far less damage. That's an individual who sees something cause a barrier/incentive at the same time and doesn't try to close off the option to others...while also wanting to reduce the incentive to exploit.
This here is just an attempt to restrict others experiences because of a barrier. Barriers are meant to be overcome within gameplay...not by petitioning the developers.