It was never designed or marketed to be an MMO. MMO's by definition cannot have the same amount of content, reactivity and user-driven change that a single-player game can - for example, you can't have a player murder all the quest NPC's for a laugh, screwing over all the regular players.
(Also, MMO's are terrible, grindy, and ultimately boring.)
I always have to remember to mentally insert
"in my opinion" in front of Stabbey's comments, because he never does.
