Normal difficulty of the game is on a satisfactory level right now.

The various upgrades to specific encounters and adjustments of skills all payed off.

The point of it is not in using or not potions and other thing or dying or not in an encounter or how many times. That will vary from player to player and get reduced the more someone plays the game repeatedly and learns its various details.


The point is that you cannot just rush and hack and slash any encounter in the game.
Thats it. Thats what makes difficulty good or not.


Of course, the game still has way too many resources, items, potions, equipment, food and other such stuff around to be actually difficult and demanding.

But thats not actually a problem.

This is a game made for mass market and its normal difficulty mode should do exactly what it does now. Force people to think atleast a little about what they are doing and force them to come up with some basic tactics for different combat encounters.

Out of which several bigger ones are quite demanding - for a normal diff mode of a game of this kind.


The "hard" difficulty is not really hard difficulty, its just a quick, cheap trick or two, changing HP and damage. Not actually worthy of bothering with, really. Despite some players using it.
But thats alright too. Mods will fix it.