EDIT: This is on Hard Difficulty, with its inherent -25% Vitality penalty.
The description still says +80% health. I created two Rogues, one with Lone Wolf, one without. The LW one had 70 HP, the other had 39. If the bonus was +60% health, then the LW rogue's health should have been 62. The 70 health shows that the bonus is still +80%.
The description does still say +2 turn AP, even though it is only +1.
I haven't really played Lone Wolf much myself, so I'm not that qualified to comment, but I do agree that the nerf to turn AP does not seem necessary. If it was about the AP doubling from Raistlin/Glass Cannon, they could simply not have counted the extra Lone Wolf AP towards that.
Last edited by Stabbey; 27/06/14 08:55 PM. Reason: hard difficulty