Disappointing, I thought having fewer characters was a big enough innate penalty due to how much more punishing it is to get hit with any kind of disabling effect.
I also think 2 person co-op is way more fun w/lone wolf characters since there's less delay between each person's turn.
The only issue IMO was how well the health scaled with certain talents, and you could take just one lone wolf tanky character for a very solid 3 person party.
I'd say reducing health bonus or just a net %damage reduction, and then maybe even buff the AP rather than nerf it would balance it more.
Last edited by Fellgnome; 27/06/14 02:34 PM.