Larian Banner: Baldur's Gate Patch 9
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#501764 27/06/14 02:32 AM
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Typing a space when naming a saved game acts like pressing Enter, resulting in a truncated name.

Steps to reproduce:
  • Press escape in-game and click Save.
  • Select New Save.
  • Type anything that contains a space.
Same thing happens when creating a profile name.


Fixed in 1.0.133.

Last edited by bubbabugs; 27/06/14 09:31 PM.
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The Source Hunter Guide uses the rather odd phrase "the barely-perceptible scrape of a sword loosened from its hilt." A sword loose from its hilt would be a dangerously flawed weapon, but perhaps the writer meant "loosened from its scabbard"?

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Big sound engine bug:

The echo effect which usually only applies when visiting areas like caves now applies to every sound in the game, including music and even the start menu. This doesn't change when altering the sound quality in the options menu, too.

Still exists in 1.0.133.

Last edited by oxxgen; 28/06/14 09:16 AM.
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A very strange bug I just found:

I wanted to see this Lone Wolf nerf, started up a game with 2 identical characters (Except one had lone wolf). Started stabbing each other, to find....

The character WITH Lone Wolf was healed for 5 every time they got stabbed, meaning the other person actually couldn't kill them (since they only hit for 3-5 a dagger swing).
But the odd part is the other person only healed for 3 per swing.

How do identical characters heal for different amounts just because one has Lone Wolf? (Obviously it could be entirely down to the other one still have guerrilla, assuming assassins begin with that and leech). The only other difference was gender, the male healing 5 per shot the female 3... I'm sure Larian wouldn't have made gender affect leech healing though...

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Can't find the run toggle.

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You can Hold items that exceed your weight-limit in your inventory by storing items that you already have in your inventory in a container you already have in your inventory. You might consider this a feature but it is exploitable with the way throwing damage works (basically you can one-shot every enemy that isn't immune to throwing damage).
I can however see that this "bug" makes inventory-sorting easier. If you just couldn't throw items that exceed your weight limit this issue would be solved aswell.


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Loaded a Quicksave, and my second character would not follow the main one, even though they were chained together. It fixes itself if you switch chars. Unchaining and re-chaining doesn't work. This is a quicksave-only issue. It works properly if you load a manual save.

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Someone in chat reported that if you give both characters bloodletting and leech, and then use rain while bloodletting is on, it's a full heal for the party (because I think the rain makes the blood pool spread). I was not able to verify that, but I did at least confirm that if you use Bloodletting on someone who has Leech, it's a full heal for them, as even if you use it when they're nearly dead, they are rapidly healed several dozen times back to full in the first round.

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don't know if this is a bug or working as intended:
if you sneak or Walk in Shadow to the entrance of the tutorial dungeon the 3 sourcerers just run away towards the beach and the cut scene is never triggered if you stay invisible (the 3 guys simple vanish once reaching the sea).
if you get visible while they are running the chief sourcerer runs all the way back to the stair near the entrance of the turtorial dungeon, summons the 3 skeletons and then flees again heading north.

update:
if the 3 ran too far the cut scene does not trigger even if you get visible again.

Last edited by 4verse; 27/06/14 02:46 PM.

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Burning boat event triggers while talking to Arhu. After Scarlett used a rain scroll on the boat, Roderick was still there, but Scarlett had teleported suddenly to the other side of the docks for some reason.


I pledged and all I got was this lousy awesome game!
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I don't know if this is an already known issue but this is happening to me:
If you make a zombie bleed, it spills poison, ok.
If you make a zombie bleed in a river, it spills poison INFINITELY. I was in a fight for like 5 minutes (at the entrance of the dungeon of the adventurers quest) and when i look back i saw like 5 to 6 screens wide of poison in the map, it was starting to make my fps drop so i burned all of it, it was kinda fun.

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in the tutorial dungeon: the mine before the chest for which the key is in a vase nearby (also known as the mine in the tutorial dungeon which is supposed to be disarmed) does not explode no matter what i do.


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Quote
Typing a space when naming a saved game acts like pressing Enter, resulting in a truncated name.

The same behavior occurs when putting notes on the map.

Last edited by the Epopt; 27/06/14 03:12 PM.
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if you "use" a shell (in the inventory) it simply disappears. this also happens to the talking shell from the beginning

Last edited by 4verse; 27/06/14 03:56 PM.

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deleted - never mind. mea culpa, not a bug hehe

Last edited by 4verse; 27/06/14 04:09 PM.

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F9 doesn't load a quicksave--it doesn't do anything at all. Have to <escape>/Load to restore a quicksave.

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Originally Posted by 4verse
in the tutorial dungeon: the mine before the chest for which the key is in a vase nearby (also known as the mine in the tutorial dungeon which is supposed to be disarmed) does not explode no matter what i do.


If that's the one just 'above' the fire zone...

In my case, it didn't explode from having a vase tossed onto it (unlike the one in the first large room, which blew up immediately), but hitting it from a distance with a spell did set it off. Something not quite right about its scripting?

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Originally Posted by Jim Gagne
F9 doesn't load a quicksave--it doesn't do anything at all. Have to <escape>/Load to restore a quicksave.


f5 = quick save
f8 = quick load


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Originally Posted by NeutroniumDragon
Originally Posted by 4verse
in the tutorial dungeon: the mine before the chest for which the key is in a vase nearby (also known as the mine in the tutorial dungeon which is supposed to be disarmed) does not explode no matter what i do.


If that's the one just 'above' the fire zone...

In my case, it didn't explode from having a vase tossed onto it (unlike the one in the first large room, which blew up immediately), but hitting it from a distance with a spell did set it off. Something not quite right about its scripting?


that's what i meant. i throw things on it, i walk over it ... nothing.

Last edited by 4verse; 27/06/14 07:14 PM.

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Fair enough. That said, isn't the "RPG gold standard default" F5 to quick save, F9 to quick load?

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